Multi core simulation

Got questions, comments and/or feedback regarding Craft Director Studio? Post them here.
Forum rules
We only allow posts that
  • Is in English
  • Is related to our tools and the programs they support.

If these rules are not met you are most likely going to be banned.

Please Note:
  • New users will have their posts reviewed before being publicly available for other to see.
Post Reply
Polygon
Posts: 1
Joined: Sun Apr 17, 2011 12:39 pm

Multi core simulation

Post by Polygon » Sun Apr 17, 2011 10:49 pm

while resimulating animation i noticed that CDS using just on core of the 8 cores, is there any way to use all cores to speed up the resimulation process?
Thanks in advance

User avatar
Micael Belin
CTO
Posts: 168
Joined: Thu Apr 03, 2008 9:39 am
Location: Gothenburg, Sweden
Contact:

Re: Multi core simulation

Post by Micael Belin » Fri Apr 29, 2011 11:41 am

Hi Polygon,

Unfortunately, CDS is designed to operate on a single-thread environment and the reason is basically that we can generally only communicate with our host applications on such. It would be possible to have our tools performing calculations in separate threads, but as they need to communicate heavily with the host application (reading and setting node information), they still need to be synchronized with the host thread. Basically, we wouldn't benefit anything from a multi-threaded system, as they would all need to stack up sequentially anyway.
micael.fredriksson@craftanimations.com
http://www.craftanimations.com

Post Reply

Who is online

Users browsing this forum: No registered users and 110 guests