Collision

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microbious
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Joined: Sat Jun 28, 2008 7:38 pm

Collision

Post by microbious » Sat Jun 28, 2008 7:39 pm

3dsmax
Anyone knows how to set up the collision with other cars with 4 wheeler ?

Stefan_40
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Re: Collision

Post by Stefan_40 » Sat Jun 28, 2008 11:15 pm

As far as I know, no, but I think it´s under development.
Maybe try to use reactor?

/Stefan

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microbious
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Re: Collision

Post by microbious » Sun Jun 29, 2008 12:31 am

scene would have way to many collisions to work with reactor.
Not likes its a big deal, its just gonna take to much time for each bump into another car, dont you think.

The plugin engine supports collisions, i wonder why it wasnt there long time ago

Stefan_40
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Re: Collision

Post by Stefan_40 » Sun Jun 29, 2008 8:42 pm

Yes, maybe that is true that reactor isn´t the best option to use. You can use the shape collision with a deform operator in Thinking Particles 3 but in that case you of cource would need to have TP...

Yes, maybe the engine does support collisions as it is right now, but they have many things going on at Craft and maybe a few other stuff was more important to get in before collisions, but like I said, collisions are under development but I don´t know when it´s done.

/Stefan

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microbious
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Re: Collision

Post by microbious » Sun Jun 29, 2008 10:44 pm

Stefan_40 wrote:Yes, maybe the engine does support collisions as it is right now, but they have many things going on at Craft and maybe a few other stuff was more important to get in before collisions, but like I said, collisions are under development but I don´t know when it´s done./Stefan
What else would need to be done, the plugin works perfectly with o errors or crashes.
What could be more important than the collision (just my thought)

I only wish my DEMO version would last longer than 24 hours, so i really cant wait long :(

I wonder if installing a new version that will be released some day will give me another 24 hours of try and maybe one day when the collision will be added,than i would consider to purchase full version.

Stefan_40
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Re: Collision

Post by Stefan_40 » Mon Jun 30, 2008 11:08 am

Well I think it will take more than 24 hrs to inplement the collision feature :)

I can say that you won´t regret to buy a copy of the plugin. The plugins are being processed with new features and fixes all the time.
And I think that you can get a new 24 hrs period when a new build is out but not before that I think.

/Stefan

Patrik Martin
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Re: Collision

Post by Patrik Martin » Mon Jun 30, 2008 2:21 pm

microbious wrote:
What else would need to be done, the plugin works perfectly with o errors or crashes.
What could be more important than the collision (just my thought)
We are not only working with just the Craft 4-Wheeler Extended. There are for example other plug-ins, other system features etc. Ofcourse I am not able to tell you what we are currently working on ;).
microbious wrote: I only wish my DEMO version would last longer than 24 hours, so i really cant wait long :(

I wonder if installing a new version that will be released some day will give me another 24 hours of try and maybe one day when the collision will be added,than i would consider to purchase full version.
If you need an extended trial period we are able to provide you with this. Contact sales@craftanimations.com.
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com

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microbious
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Re: Collision

Post by microbious » Mon Jun 30, 2008 11:52 pm

Thank you, i will keep my eye on updates.

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