Camber angles with Craft 4-Wheeler Extended
You can create this, but it has to be done after the recording has been done. Once you've record the animation for your vehicle, select WheelerExt_WheelRelocatorMesh_FRTransform (for example), rotate it to the desired angle and set a key frame (setting a key frame is only needed in Maya, 3ds MAX has auto key frame on by default).
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Camber angles with Craft 4-Wheeler Extended
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Re: Camber angles with Craft 4-Wheeler Extended
The upcoming hotfix update will enable this even during record (this and much more!)
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