Hi,
If i simulate a car driving then go to the middle of that simulation, for example, and start simulating again from the middle the simulations 1 and 2 will have a very suddle stutter. It is barely noticeable but still noticeable when simulations 1 and 2 meet.
Tiny stutter/jerkiness
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Re: Tiny stutter/jerkiness
When you make your simulations make sure simulated object is not far way from origin of coordinates 0,0,0. Otherwise you will have some jerkiness in animations.
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Re: Tiny stutter/jerkiness
Ok thank you for letting us know. We will test it out.
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Re: Tiny stutter/jerkiness
Maybe 3ds max precision values get worse farther away you go from 0,0,0. Unfortunately we have a terrain 5 miles and we have to use system units in inches since most models sold are in inches
Re: Tiny stutter/jerkiness
I have similar problems. What I do, I link terrain and all objects in the scene to master Point helper or Dummy. And for each scene I move this master point object such way that my scene on terrain was about origin of coordinates 0,0,0. Then I animate CA vehicles on terrain. CA vehicles are not linked to master point object. If I have a few scenes in different locations on terrain, I also have few point helpers for each scene which are markers where I need to move my master Pont helper to keep each scene around 0,0,0. And I just hide/unhide layers with CA vehicles for each scene. I hope my description is clear.
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