Turning 3ds max default camera to your director camera

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dv2000
Posts: 105
Joined: Mon Aug 13, 2018 8:09 pm

Turning 3ds max default camera to your director camera

Post by dv2000 » Tue Jul 04, 2023 3:20 am

Hi,
Anyway to add an option turn native 3ds max cam to your director camera. It is easy to use max since we can use create camera from view

Patrik Martin
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Re: Turning 3ds max default camera to your director camera

Post by Patrik Martin » Tue Jul 04, 2023 11:28 am

Turn? You can always attach any camera to the cameras of CDS and if you need to transfer other movements, like zoom or focus etc you can use Parameter Wiring. Here is for example a guide on this.
https://craftanimations.com/manual/cds- ... yOptionOne
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dv2000
Posts: 105
Joined: Mon Aug 13, 2018 8:09 pm

Re: Turning 3ds max default camera to your director camera

Post by dv2000 » Mon Jul 17, 2023 4:51 pm

Patrik Martin wrote:
Tue Jul 04, 2023 11:28 am
Turn? You can always attach any camera to the cameras of CDS and if you need to transfer other movements, like zoom or focus etc you can use Parameter Wiring. Here is for example a guide on this.
https://craftanimations.com/manual/cds- ... yOptionOne
I meant to say create craft camera from view option like 3ds max standard camera has.

Patrik Martin
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Posts: 416
Joined: Mon Feb 25, 2008 1:07 pm
Location: Gothenburg, Sweden
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Re: Turning 3ds max default camera to your director camera

Post by Patrik Martin » Mon Jul 24, 2023 10:28 pm

Ah, no Craft Director Studio does not have this functionality. Thank you for the suggestion.
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http://www.craftanimations.com
patrik.martin-at-craftanimations.com

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