Need for Speed

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Maxer
Posts: 5
Joined: Tue Sep 09, 2008 9:53 pm

Need for Speed

Post by Maxer » Tue Sep 09, 2008 10:21 pm

I've only been using this plugin for a few days but I've hit a road block, no pun intended. I'm using the 4WheelerExt tool and I've got my model rigged properly following a CV curve. What I can't figure out is how to speed up the car, right now it takes it 900 frames to follow the curve completely, and I’d like to have the car finish the path in 400 frames. Can someone tell me how to adjust the speed of a car following a CV curve?

Carl Buhre
Quality Assurance Consultant
Posts: 438
Joined: Mon Feb 25, 2008 12:59 pm
Location: Gothenburg, Sweden
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Re: Need for Speed

Post by Carl Buhre » Wed Sep 10, 2008 10:05 am

Maxer wrote:I've only been using this plugin for a few days but I've hit a road block, no pun intended. I'm using the 4WheelerExt tool and I've got my model rigged properly following a CV curve. What I can't figure out is how to speed up the car, right now it takes it 900 frames to follow the curve completely, and I’d like to have the car finish the path in 400 frames. Can someone tell me how to adjust the speed of a car following a CV curve?
Hello Maxer and welcome to our forum. In the Configuration window of Craft 4-Wheeler Extended, near the bottom, there is a setting called "Gas Pedal (Forw/Backw) Maximum". Increase this value to increase the top speed of the car.

Maxer
Posts: 5
Joined: Tue Sep 09, 2008 9:53 pm

Re: Need for Speed

Post by Maxer » Wed Sep 10, 2008 4:29 pm

Carl I tried adjusting that setting from .5 all the way to 50 and it made no difference in the current velocity. The way I did it was to change the setting and then re-record the motion, am I missing something?

Carl Buhre
Quality Assurance Consultant
Posts: 438
Joined: Mon Feb 25, 2008 12:59 pm
Location: Gothenburg, Sweden
Contact:

Re: Need for Speed

Post by Carl Buhre » Wed Sep 10, 2008 4:32 pm

Maxer wrote:Carl I tried adjusting that setting from .5 all the way to 50 and it made no difference in the current velocity. The way I did it was to change the setting and then re-record the motion, am I missing something?
Hmm ok, then is the TargetMesh really reaching the end of the spline at frame 400?

Maxer
Posts: 5
Joined: Tue Sep 09, 2008 9:53 pm

Re: Need for Speed

Post by Maxer » Wed Sep 10, 2008 4:40 pm

No the target mesh reaches the end of the spline at frame 900 and never exceeds a velocity of 9.5.

Carl Buhre
Quality Assurance Consultant
Posts: 438
Joined: Mon Feb 25, 2008 12:59 pm
Location: Gothenburg, Sweden
Contact:

Re: Need for Speed

Post by Carl Buhre » Wed Sep 10, 2008 8:40 pm

Maxer wrote:No the target mesh reaches the end of the spline at frame 900 and never exceeds a velocity of 9.5.
When Craft 4-Wheeler Extended is in Autonomous Mode it will follow TargetMesh as best as it can depending on its settings. And now since you're top speed is more than enough for it to keep up with the TargetMesh you will need to make sure that TargetMesh reaches the end of the spline at frame 400 instead of 900.

Maxer
Posts: 5
Joined: Tue Sep 09, 2008 9:53 pm

Re: Need for Speed

Post by Maxer » Wed Sep 10, 2008 8:44 pm

How do you do that?

Carl Buhre
Quality Assurance Consultant
Posts: 438
Joined: Mon Feb 25, 2008 12:59 pm
Location: Gothenburg, Sweden
Contact:

Re: Need for Speed

Post by Carl Buhre » Thu Sep 11, 2008 10:02 am

Maxer wrote:How do you do that?
Here's one way of doing it in 3ds MAX:
Image
From the Animation menu, select "Constraints" and then "Path Constraint".

Image
Click on the Curve to select it.

Image
Finally, move the key that was created, from the end frame 900 to the desired key frame 400.



In Maya, this is one way of doing it:
Image
Click the box next to "Attach to Motion Path".

Image
Select "Start/End", enter the End time '400' and finally click Apply.

Maxer
Posts: 5
Joined: Tue Sep 09, 2008 9:53 pm

Re: Need for Speed

Post by Maxer » Mon Sep 29, 2008 4:41 pm

Thanks for the help, the plugin works great and I just purchased it.

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