Thousands of crawler tracks

Got questions, comments and/or feedback regarding Craft Director Studio? Post them here.
Forum rules
We only allow posts that
  • Is in English
  • Is related to our tools and the programs they support.

If these rules are not met you are most likely going to be banned.

Please Note:
  • New users will have their posts reviewed before being publicly available for other to see.
Post Reply
RedStar
Posts: 2
Joined: Sat Dec 31, 2011 12:23 am

Thousands of crawler tracks

Post by RedStar » Sat Dec 31, 2011 12:27 am

I am trying to animate my tank with craft rather then doing it by hand. Things were going good until animating began. I create the tracks and all is good. As soon as I record my shot. I now see I have thousands of tracks on top of one another which is causing my whole file to lag. This is making it impossible to work with.

Am I doing something wrong or is this normal for craft to do?

RedStar
Posts: 2
Joined: Sat Dec 31, 2011 12:23 am

Re: Thousands of crawler tracks

Post by RedStar » Sat Dec 31, 2011 1:36 am

So after taking a closer look It seems to only happen with my Vray proxy scene. Could the vray proxy do something to cause this? And no, none of the craft is proxied out, just my base mesh.

Patrik Martin
Partner
Posts: 416
Joined: Mon Feb 25, 2008 1:07 pm
Location: Gothenburg, Sweden
Contact:

Re: Thousands of crawler tracks

Post by Patrik Martin » Tue Jan 10, 2012 10:05 am

We know that there is a problem with that tracks that is causing it to get instances of tracks, but not thousands.
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com

Post Reply

Who is online

Users browsing this forum: No registered users and 48 guests