4 Wheeler Extended - Wheel Problem

Got questions, comments and/or feedback regarding Craft Director Studio? Post them here.
Forum rules
We only allow posts that
  • Is in English
  • Is related to our tools and the programs they support.

If these rules are not met you are most likely going to be banned.

Please Note:
  • New users will have their posts reviewed before being publicly available for other to see.
Post Reply
pbowen
Posts: 1
Joined: Tue Feb 02, 2010 4:04 pm

4 Wheeler Extended - Wheel Problem

Post by pbowen » Tue Feb 02, 2010 5:13 pm

I am currently trying out Craft Director Studio for the first time and have run into a problem with 4 Wheeler Extended. When scaling WheelerExt_01_CarBodyMeshTransform to the size of the high-poly car everything works fine. However, when I start aligning and scaling the wheels individually I run into problems. I am using the MEL script in the docs to align the wheels which works great, but when I hit record, the wheels snap back to their original position relative to the WheelerExt_01_CarBodyMeshTransform. As a result, the high-poly wheels move with this and are not in correct position with the high-poly body. Also, I noticed it is only the WheelerExt_01_WheelMesh_Transform that snaps back, the other objects within WheelerExt_01_WheelRelocatorMesh_Transform stay where they are supposed to. Is there something I am missing? Any help regarding this issue is appreciated. Thanks.

Carl Buhre
Quality Assurance Consultant
Posts: 438
Joined: Mon Feb 25, 2008 12:59 pm
Location: Gothenburg, Sweden
Contact:

Re: 4 Wheeler Extended - Wheel Problem

Post by Carl Buhre » Wed Feb 03, 2010 9:45 am

pbowen wrote:I am currently trying out Craft Director Studio for the first time and have run into a problem with 4 Wheeler Extended. When scaling WheelerExt_01_CarBodyMeshTransform to the size of the high-poly car everything works fine. However, when I start aligning and scaling the wheels individually I run into problems. I am using the MEL script in the docs to align the wheels which works great, but when I hit record, the wheels snap back to their original position relative to the WheelerExt_01_CarBodyMeshTransform. As a result, the high-poly wheels move with this and are not in correct position with the high-poly body. Also, I noticed it is only the WheelerExt_01_WheelMesh_Transform that snaps back, the other objects within WheelerExt_01_WheelRelocatorMesh_Transform stay where they are supposed to. Is there something I am missing? Any help regarding this issue is appreciated. Thanks.
Try pressing the "Re-initalize car attributes" button, in Craft 4-Wheeler Extended's configuration, before you press Record. Did it help?

Post Reply

Who is online

Users browsing this forum: No registered users and 63 guests