A Lot of cars
Forum rules
We only allow posts that
If these rules are not met you are most likely going to be banned.
Please Note:
We only allow posts that
- Is in English
- Is related to our tools and the programs they support.
If these rules are not met you are most likely going to be banned.
Please Note:
- New users will have their posts reviewed before being publicly available for other to see.
A Lot of cars
Hello,
I am doing a scene with a large amount of cars in it. The rigs all seem to work properly however when I am ready to record the animation it often locks up. I have tried breaking up the scene into smaller segments with varied results. Sometimes it works sometimes it doesn't. I was wondering if anybody had any tips for handling a large amount of cars in the scene.
I am doing a scene with a large amount of cars in it. The rigs all seem to work properly however when I am ready to record the animation it often locks up. I have tried breaking up the scene into smaller segments with varied results. Sometimes it works sometimes it doesn't. I was wondering if anybody had any tips for handling a large amount of cars in the scene.
-
- Quality Assurance Consultant
- Posts: 438
- Joined: Mon Feb 25, 2008 12:59 pm
- Location: Gothenburg, Sweden
- Contact:
Re: A Lot of cars
Hello ngoreham,ngoreham wrote:Hello,
I am doing a scene with a large amount of cars in it. The rigs all seem to work properly however when I am ready to record the animation it often locks up. I have tried breaking up the scene into smaller segments with varied results. Sometimes it works sometimes it doesn't. I was wondering if anybody had any tips for handling a large amount of cars in the scene.
Have you tried animating a few of the cars at a time? Say that you have 50 cars, try recording only 5 at the time, in 10 takes. If you have the cars running in Autonomous Mode you can use Resimulate to "automize" the process.
Re: A Lot of cars
Yes, that is the best way I have found so far. It seems like about 5 cars at a time is the most you want to do at one time. With 100 cars or so though it gets tedious, and I was wondering if there was an easier method or perhaps I was setting it up wrong. Thanks for your help.
-
- Quality Assurance Consultant
- Posts: 438
- Joined: Mon Feb 25, 2008 12:59 pm
- Location: Gothenburg, Sweden
- Contact:
Re: A Lot of cars
Aren't you able to Resimulate all 100 cars at once? Recording them all at once I can see might be hard but Resimulate should be OK.ngoreham wrote:Yes, that is the best way I have found so far. It seems like about 5 cars at a time is the most you want to do at one time. With 100 cars or so though it gets tedious, and I was wondering if there was an easier method or perhaps I was setting it up wrong. Thanks for your help.
Re: A Lot of cars
hmm, I thought I needed to record first, then if I made changes to the settings I could resimulate. What would be the difference between the two buttons? Is the record button just for recording the live inputs, when you take control of the rig?
-
- Quality Assurance Consultant
- Posts: 438
- Joined: Mon Feb 25, 2008 12:59 pm
- Location: Gothenburg, Sweden
- Contact:
Re: A Lot of cars
Correct. Record is for recording new input data. Resimulate is normally for recreating the animation using the existing input data and current configuration settings but it can also be used to create animation data if the tools aren't input-driven. So as you're probably not using any input data in combination with running 4-Wheeler Extended in autonomous mode you can just press Resimulate right away.ngoreham wrote:hmm, I thought I needed to record first, then if I made changes to the settings I could resimulate. What would be the difference between the two buttons? Is the record button just for recording the live inputs, when you take control of the rig?
Re: A Lot of cars
That does seem to work better. It still doesn't want to simulate too many at one time. It tends to vary on the amount it wants to simulate. Sometimes it will do 30 at a time, sometimes it has trouble doing 1.
Re: A Lot of cars
I was also noticing in a couple of my scenes it would have problems when I had a subdivision modifier on my ground object, such as a Turbosmooth or a Subdivide in Max. When I collapsed them into Editable Poly it worked fine. Strange
-
- Quality Assurance Consultant
- Posts: 438
- Joined: Mon Feb 25, 2008 12:59 pm
- Location: Gothenburg, Sweden
- Contact:
Re: A Lot of cars
In order for Craft Director Studio's tools to be able to interact with any ground objects, we convert the object "behind the scenes" into a surface that we're able to read from and get the same results every time. This is most likely the cause of why you run into problem when you've add in stuff like modifiers.ngoreham wrote:I was also noticing in a couple of my scenes it would have problems when I had a subdivision modifier on my ground object, such as a Turbosmooth or a Subdivide in Max. When I collapsed them into Editable Poly it worked fine. Strange
I'll see if we can do anything about reading "through" modifiers.
Re: A Lot of cars
I was trying to add in some of the steering noise and was wondering if there is a way to adjust the frequency of the noise so it looks less jerky.
-
- Quality Assurance Consultant
- Posts: 438
- Joined: Mon Feb 25, 2008 12:59 pm
- Location: Gothenburg, Sweden
- Contact:
Re: A Lot of cars
Are you using the latest version? Because we updated the Autonomous Mode recently (I believe the update was included in version 9.3.1 or 9.4.1) to work a lot better. It removed a lot of the jerkyness.ngoreham wrote:I was trying to add in some of the steering noise and was wondering if there is a way to adjust the frequency of the noise so it looks less jerky.
Re: A Lot of cars
we are using 9.4.1. I was trying to make more of a random sway. It seems like the steering noise just adjusts the amount.
Who is online
Users browsing this forum: No registered users and 53 guests