Accurate interaction

Got questions, comments and/or feedback regarding Craft Director Studio? Post them here.
Forum rules
We only allow posts that
  • Is in English
  • Is related to our tools and the programs they support.

If these rules are not met you are most likely going to be banned.

Please Note:
  • New users will have their posts reviewed before being publicly available for other to see.
Post Reply
raptor
Posts: 3
Joined: Mon Jun 30, 2008 2:16 am

Accurate interaction

Post by raptor » Mon Jun 30, 2008 2:41 pm

hi every body...
how can you make an accurate interaction between a tire and an obstacle using craft 4wheelrEXT or if there is another tool?
here is both cases the accurate and the none....

1- not accurate interaction created with craft 4wheelrEXT...
http://i25.tinypic.com/2806p1k.jpg
tire with black color and the obstacle is the white grid

2- accurate interaction made by hand only to make my idea clear...
http://i31.tinypic.com/j8o2ah.jpg
tire with white color for first and last position tire with gray color for movement steps and the orange grid is the obstacle

thanks.

Carl Buhre
Quality Assurance Consultant
Posts: 438
Joined: Mon Feb 25, 2008 12:59 pm
Location: Gothenburg, Sweden
Contact:

Re: Accurate interaction

Post by Carl Buhre » Mon Jun 30, 2008 2:53 pm

raptor wrote:hi every body...
how can you make an accurate interaction between a tire and an obstacle using craft 4wheelrEXT or if there is another tool?
here is both cases the accurate and the none....

1- not accurate interaction created with craft 4wheelrEXT...
http://i25.tinypic.com/2806p1k.jpg
tire with black color and the obstacle is the white grid

2- accurate interaction made by hand only to make my idea clear...
http://i31.tinypic.com/j8o2ah.jpg
tire with white color for first and last position tire with gray color for movement steps and the orange grid is the obstacle

thanks.
Hello Raptor and welcome to the forum. On of the features that makes Craft 4-Wheeler Extended unique from the regular Craft 4-Wheeler is the feature called "Ray Multiplier". After you're done with your animation you can increase this value for higher accuracy (but longer computational times, that's why it's good to use Resimulate) and then press Resimulate to have the animation re-created with high accuracy.
Attachments
ray_cast.gif
Ray Casting Parameters
ray_cast.gif (18.05 KiB) Viewed 15837 times

raptor
Posts: 3
Joined: Mon Jun 30, 2008 2:16 am

Re: Accurate interaction

Post by raptor » Mon Jun 30, 2008 2:57 pm

is there is a help document so i can read it ?

Carl Buhre
Quality Assurance Consultant
Posts: 438
Joined: Mon Feb 25, 2008 12:59 pm
Location: Gothenburg, Sweden
Contact:

Re: Accurate interaction

Post by Carl Buhre » Mon Jun 30, 2008 2:59 pm

raptor wrote:is there is a help document so i can read it ?
Yep, right here: http://www.craftanimations.com/index.cf ... 515E9A19BD

raptor
Posts: 3
Joined: Mon Jun 30, 2008 2:16 am

Re: Accurate interaction

Post by raptor » Mon Jun 30, 2008 3:05 pm

thank you very much

Carl Buhre
Quality Assurance Consultant
Posts: 438
Joined: Mon Feb 25, 2008 12:59 pm
Location: Gothenburg, Sweden
Contact:

Re: Accurate interaction

Post by Carl Buhre » Mon Jun 30, 2008 3:06 pm

You're very welcome raptor, let us know if you have any other questions.

Post Reply

Who is online

Users browsing this forum: No registered users and 107 guests