Any tips on this highh poly terrains

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Enigma229
Posts: 81
Joined: Sun Nov 30, 2008 8:51 pm

Any tips on this highh poly terrains

Post by Enigma229 » Thu Jan 15, 2009 7:26 pm

Anybody have any tips on getting a better recording performance when using the 4 wheeler ext over a high poly terrain?

I exported one from Vue but my machine slows to a crawl when I record.

jojo
Posts: 23
Joined: Mon Jan 12, 2009 8:47 am

Re: Any tips on this highh poly terrains

Post by jojo » Thu Jan 15, 2009 7:37 pm

how about making a "simulating" floor that only gets used for the simulations?

make it about the same as your high poly terain, but in a more lowpoly fashion. use that to simulate, then hide/remove it afterwards

else you could add a modifier to simplify the mesh, run the simulation, undo the modifier and click "recalculate" to have it redo the animation without visuals

Carl Buhre
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Location: Gothenburg, Sweden
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Re: Any tips on this highh poly terrains

Post by Carl Buhre » Fri Jan 16, 2009 9:31 am

jojo wrote:how about making a "simulating" floor that only gets used for the simulations?

make it about the same as your high poly terain, but in a more lowpoly fashion. use that to simulate, then hide/remove it afterwards

else you could add a modifier to simplify the mesh, run the simulation, undo the modifier and click "recalculate" to have it redo the animation without visuals
Perfect suggestion, exactly what I would have recommended.

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