Mad Tank whith CA
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- Cheshirsky
- Posts: 12
- Joined: Sat May 17, 2008 8:03 pm
- Location: Moscow
Mad Tank whith CA
Hi! It's my test tank animation with CA plug-ins pack.
http://www.youtube.com/watch?v=He7b98XURt8
http://www.youtube.com/watch?v=He7b98XURt8
Last edited by Cheshirsky on Sun May 18, 2008 6:52 pm, edited 1 time in total.
Re: Mad Tank whith CA & a some wishes about
Hi Cheshirsky,
very nice!! - How did you create the dust and the tank shell smoke and explosion? is that inside of Max?
very nice!! - How did you create the dust and the tank shell smoke and explosion? is that inside of Max?
_________________________________________________________
Solomon W. Jagwe
3D Artist | Animator | Modeler
Soreel GraFx | http://www.sowl.com
http://solomon.cgsociety.org
Solomon W. Jagwe
3D Artist | Animator | Modeler
Soreel GraFx | http://www.sowl.com
http://solomon.cgsociety.org
- Cheshirsky
- Posts: 12
- Joined: Sat May 17, 2008 8:03 pm
- Location: Moscow
Re: Mad Tank whith CA & a some wishes about
Hi, solomon-))
Yeah, it's all done inside 3dmax-))
At a cannon shot fire and a smoke effect I did in FumeFX. But on my suxx weak home PC this effect is rendered very long time (GI-generation is on and VRay adjustments are lowest, even shot - 100 frames ~ about 8 hours ), therefore at creation of a sand dust effect it was necessary to refuse it and make a dust by the PyroClaster plugin. 3d-sky - by DreamScape and finally all composited in AfterEffects
Yeah, it's all done inside 3dmax-))
At a cannon shot fire and a smoke effect I did in FumeFX. But on my suxx weak home PC this effect is rendered very long time (GI-generation is on and VRay adjustments are lowest, even shot - 100 frames ~ about 8 hours ), therefore at creation of a sand dust effect it was necessary to refuse it and make a dust by the PyroClaster plugin. 3d-sky - by DreamScape and finally all composited in AfterEffects
Last edited by Cheshirsky on Mon May 19, 2008 8:34 pm, edited 1 time in total.
Re: Mad Tank whith CA
hey that's some nice work u got there.
thumbs up for u.
keep da flame burning.
thumbs up for u.
keep da flame burning.
ANIMATION IS THE REAL DEAL
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- Partner
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Re: Mad Tank whith CA
Nice done Cheshirsky!
Love to see more of your good work.
Love to see more of your good work.
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
- Cheshirsky
- Posts: 12
- Joined: Sat May 17, 2008 8:03 pm
- Location: Moscow
Re: Mad Tank whith CA
Thank, guys
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- Quality Assurance Consultant
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Re: Mad Tank whith CA
Yes, very nice. I'm looking forward to see more!
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- Partner
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Re: Mad Tank whith CA
Haha the best part is when the turret blows off
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
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Re: Mad Tank whith CA
hi maestro it is a great job!!!!! I really wonder how did you do the track mark on the ground can you give me some hints
thanks in advance
thanks in advance
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- Quality Assurance Consultant
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Re: Mad Tank whith CA
Cheshirsky answered that question in another thread, let me quote him:selinnuroglu wrote:hi maestro it is a great job!!!!! I really wonder how did you do the track mark on the ground can you give me some hints
thanks in advance
(http://forum.craftanimations.com/viewto ... p=443#p443)Cheshirsky wrote:Hello mr Luigi!
Excuse me, but my lammer English sometimes prevents me to understand ideas of the interlocutor correctly. Are You meant this "mudtrack"?
If I'm right, any lessons on this theme at me are not present, but I have very ancient plugin (probably still ancient Autodesk itself ) for creation of traces for some seconds. This 3dsmax plug-in absolutely free, it called Sisyphus Software MAXTRAX II and it is rather simple in training. I tried it in max-versions 9-2008, but I think in max2009 it will not work.
In archive with the plug (just put a dlo-file in plugins folder) also there is very accessible manual.
You can download this archive here -> http://rapidshare.com/files/144392500/m ... 9.rar.html
- Luigi Tramontana
- Posts: 358
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Re: Mad Tank whith CA
If you use max there is a script in the forum: http://forum.craftanimations.com/viewtopic.php?f=8&t=79
I created it because i did not find any support for max 2009.
It requires more work than the plugin, but with some effort you could create such tracks with this script.
I created it because i did not find any support for max 2009.
It requires more work than the plugin, but with some effort you could create such tracks with this script.
Re: Mad Tank whith CA
that turret blowing off caught me by surprise great work btw
Re: Mad Tank whith CA
So much unexpected detail in this animation, it still deserves credit two years later. Any newer work to display?
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