Anybody have any tips on getting a better recording performance when using the 4 wheeler ext over a high poly terrain?
I exported one from Vue but my machine slows to a crawl when I record.
Any tips on this highh poly terrains
Forum rules
We only allow posts that
If these rules are not met you are most likely going to be banned.
Please Note:
We only allow posts that
- Is in English
- Is related to our tools and the programs they support.
If these rules are not met you are most likely going to be banned.
Please Note:
- New users will have their posts reviewed before being publicly available for other to see.
Re: Any tips on this highh poly terrains
how about making a "simulating" floor that only gets used for the simulations?
make it about the same as your high poly terain, but in a more lowpoly fashion. use that to simulate, then hide/remove it afterwards
else you could add a modifier to simplify the mesh, run the simulation, undo the modifier and click "recalculate" to have it redo the animation without visuals
make it about the same as your high poly terain, but in a more lowpoly fashion. use that to simulate, then hide/remove it afterwards
else you could add a modifier to simplify the mesh, run the simulation, undo the modifier and click "recalculate" to have it redo the animation without visuals
-
- Quality Assurance Consultant
- Posts: 438
- Joined: Mon Feb 25, 2008 12:59 pm
- Location: Gothenburg, Sweden
- Contact:
Re: Any tips on this highh poly terrains
Perfect suggestion, exactly what I would have recommended.jojo wrote:how about making a "simulating" floor that only gets used for the simulations?
make it about the same as your high poly terain, but in a more lowpoly fashion. use that to simulate, then hide/remove it afterwards
else you could add a modifier to simplify the mesh, run the simulation, undo the modifier and click "recalculate" to have it redo the animation without visuals
Who is online
Users browsing this forum: No registered users and 28 guests