i am using maya 2011 and when i start recording my 4wheel drops on the ground but the wheels penetrates it about 1 inch.
i tried increasing the ray multiplier but it didnt work, any ideas?
ground penetration no matter what
Forum rules
We only allow posts that
If these rules are not met you are most likely going to be banned.
Please Note:
We only allow posts that
- Is in English
- Is related to our tools and the programs they support.
If these rules are not met you are most likely going to be banned.
Please Note:
- New users will have their posts reviewed before being publicly available for other to see.
- Micael Belin
- CTO
- Posts: 168
- Joined: Thu Apr 03, 2008 9:39 am
- Location: Gothenburg, Sweden
- Contact:
Re: ground penetration no matter what
Is it a highpoly object or the dummy object which intersects the ground? Is the ground sloping?
Please make sure that the wheel mesh has not been modified. If you scale the vertexes on the mesh but keep the transform untouched you will get a mismatch between the visual and the simulation. the simulator uses the scale of the transform to determine the size of the wheel, not the mesh itself.
Please make sure that the wheel mesh has not been modified. If you scale the vertexes on the mesh but keep the transform untouched you will get a mismatch between the visual and the simulation. the simulator uses the scale of the transform to determine the size of the wheel, not the mesh itself.
micael.fredriksson@craftanimations.com
http://www.craftanimations.com
http://www.craftanimations.com
Who is online
Users browsing this forum: No registered users and 23 guests