4 wheeler body scaling issue

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cdunwald
Posts: 2
Joined: Wed Nov 26, 2008 8:54 pm

4 wheeler body scaling issue

Post by cdunwald » Wed Jan 07, 2009 6:50 pm

Just wondering if anyone else has this problem...

If I scale the body of the 4 wheeler at all, once I hit record it snaps back to the default size and moves the wheels with it (very annoying) If I just move the wheels to where I need them and don't bother with scaling the body mesh then it doesn't do it.

Any suggestions are appreciated.

thx

* I'm using 3ds max btw if that makes any difference

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Luigi Tramontana
Posts: 358
Joined: Mon May 19, 2008 11:32 am
Location: Gothenburg, Sweden
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Re: 4 wheeler body scaling issue

Post by Luigi Tramontana » Wed Jan 07, 2009 8:36 pm

Try installing the latest 4wext in this thread. Then you will also probably get the answer.
http://forum.craftanimations.com/viewto ... ?f=2&t=148

// Luigi TA

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