Turn around at high speed in one place

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dv2000
Posts: 105
Joined: Mon Aug 13, 2018 8:09 pm

Turn around at high speed in one place

Post by dv2000 » Sat Mar 02, 2019 9:12 pm

Hi,
What are the best settings to use (we tried burnout and skidding) for a quick turn around
We have a car that is going in a straight line and then we need the car turn around really quickly and a very low turning radius. Almost like a tank.

Thanks

Patrik Martin
Partner
Posts: 416
Joined: Mon Feb 25, 2008 1:07 pm
Location: Gothenburg, Sweden
Contact:

Re: Turn around at high speed in one place

Post by Patrik Martin » Wed Mar 06, 2019 7:09 am

Hi dv2000,

In order to quickly turn you need to modify the following parameters when configuring the 4-Wheeler

Under Input parameters you have:
Steering Wheel (Right/Left) Response Factor determines how quickly the 4-wheeler will go to maximum turn (turn acceleration).
Steering Wheel (Right/Left) Maximum How munch the 4-wheeler can maximum turn in (radians).

Under General Parameters you have:
Skidding Release Value (Lateral Vel Rel) The 4-Wheeler will most likely start to skid (slide sideways) when turning too quick so you might need to also adjust this setting to a desired value as it will automatically generate a 'Skidding' input device signal when a certain speed vs. sidway force is applied to the 4-Wheeler.

Let us know how it goes!

Best Regards,
Patrik
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com

dv2000
Posts: 105
Joined: Mon Aug 13, 2018 8:09 pm

Re: Turn around at high speed in one place

Post by dv2000 » Fri Mar 08, 2019 4:52 am

Patrik Martin wrote:
Wed Mar 06, 2019 7:09 am
Hi dv2000,

In order to quickly turn you need to modify the following parameters when configuring the 4-Wheeler

Under Input parameters you have:
Steering Wheel (Right/Left) Response Factor determines how quickly the 4-wheeler will go to maximum turn (turn acceleration).
Steering Wheel (Right/Left) Maximum How munch the 4-wheeler can maximum turn in (radians).

Under General Parameters you have:
Skidding Release Value (Lateral Vel Rel) The 4-Wheeler will most likely start to skid (slide sideways) when turning too quick so you might need to also adjust this setting to a desired value as it will automatically generate a 'Skidding' input device signal when a certain speed vs. sidway force is applied to the 4-Wheeler.

Let us know how it goes!

Best Regards,
Patrik

Thanks, I will try. Also please make your dummy cars nonrenderable by default or auto hide them during rendering because sometimes we forget to hid them or set all craft bones to nonrenderable. Thanks

Patrik Martin
Partner
Posts: 416
Joined: Mon Feb 25, 2008 1:07 pm
Location: Gothenburg, Sweden
Contact:

Re: Turn around at high speed in one place

Post by Patrik Martin » Fri Mar 08, 2019 4:56 pm

dv2000 wrote:
Fri Mar 08, 2019 4:52 am
Thanks, I will try. Also please make your dummy cars nonrenderable by default or auto hide them during rendering because sometimes we forget to hid them or set all craft bones to nonrenderable. Thanks
Thanks for the suggestion.
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com

Patrik Martin
Partner
Posts: 416
Joined: Mon Feb 25, 2008 1:07 pm
Location: Gothenburg, Sweden
Contact:

Re: Turn around at high speed in one place

Post by Patrik Martin » Mon Sep 14, 2020 11:42 am

dv2000 wrote:
Fri Mar 08, 2019 4:52 am
Patrik Martin wrote:
Wed Mar 06, 2019 7:09 am
Hi dv2000,

In order to quickly turn you need to modify the following parameters when configuring the 4-Wheeler

Under Input parameters you have:
Steering Wheel (Right/Left) Response Factor determines how quickly the 4-wheeler will go to maximum turn (turn acceleration).
Steering Wheel (Right/Left) Maximum How munch the 4-wheeler can maximum turn in (radians).

Under General Parameters you have:
Skidding Release Value (Lateral Vel Rel) The 4-Wheeler will most likely start to skid (slide sideways) when turning too quick so you might need to also adjust this setting to a desired value as it will automatically generate a 'Skidding' input device signal when a certain speed vs. sidway force is applied to the 4-Wheeler.

Let us know how it goes!

Best Regards,
Patrik

Thanks, I will try. Also please make your dummy cars nonrenderable by default or auto hide them during rendering because sometimes we forget to hid them or set all craft bones to nonrenderable. Thanks
FYI. We have now added so that the dummy meshes are now hidden by default on rendering.
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com

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