Cannot merge cars to another 3ds max scene

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dv2000
Posts: 105
Joined: Mon Aug 13, 2018 8:09 pm

Cannot merge cars to another 3ds max scene

Post by dv2000 » Thu Jan 19, 2023 8:46 pm

Hi,
After merging craft vehicles to another scene nothing happens. They don't show up in craft. After rebooting max and relaunching the scene I get error The following nodes were left out. See the image Thanks

I have the latest 3ds max 2023.3 and craft.
Attachments
error.jpg

dv2000
Posts: 105
Joined: Mon Aug 13, 2018 8:09 pm

Re: Cannot merge cars to another 3ds max scene

Post by dv2000 » Thu Jan 19, 2023 8:55 pm

Also in 3ds max 2023 after merging craft never shows up. Max must be rebooted. In older max this never happened

Patrik Martin
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Posts: 416
Joined: Mon Feb 25, 2008 1:07 pm
Location: Gothenburg, Sweden
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Re: Cannot merge cars to another 3ds max scene

Post by Patrik Martin » Mon Jan 23, 2023 10:11 am

Hi, we will check on this. Usually it works to merge, then save then reopen. But sound like this is not functional at the moment.
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http://www.craftanimations.com
patrik.martin-at-craftanimations.com

Patrik Martin
Partner
Posts: 416
Joined: Mon Feb 25, 2008 1:07 pm
Location: Gothenburg, Sweden
Contact:

Re: Cannot merge cars to another 3ds max scene

Post by Patrik Martin » Mon Jan 23, 2023 11:51 am

So, yes I can confirm there is an issue with the merging. We will check this and try to solve.

The problem:
Using auto rename upon merging a rig that has the same name as the scene will make it lose its connection to CDS.

Workaround:
1. Before merging change the name of the rig, with the same name, to something different via CDS treeview.
screenshot.159.png
2. Save the scene
3. Open the scene again
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com

Vipera
Posts: 16
Joined: Wed Aug 14, 2019 8:32 pm

Re: Cannot merge cars to another 3ds max scene

Post by Vipera » Wed Sep 06, 2023 6:13 pm

CraftAnimation merge function is completely broken in 3ds Max since version 2021. I recently had to animate a few tanks. I created rig in Max2022. I tried to merge this rig to another Max2022 file to have a few copies of the tanks and all my attempts were not successful. I tried to rename CA rig before merging. It didn't help. The only solution was to save Max2022 file with CA rig to Max2021, make all merges in Max2021 and load this file back to Max2022. This needs to be fixed.

dv2000
Posts: 105
Joined: Mon Aug 13, 2018 8:09 pm

Re: Cannot merge cars to another 3ds max scene

Post by dv2000 » Thu Sep 07, 2023 5:49 pm

Vipera wrote:
Wed Sep 06, 2023 6:13 pm
CraftAnimation merge function is completely broken in 3ds Max since version 2021. I recently had to animate a few tanks. I created rig in Max2022. I tried to merge this rig to another Max2022 file to have a few copies of the tanks and all my attempts were not successful. I tried to rename CA rig before merging. It didn't help. The only solution was to save Max2022 file with CA rig to Max2021, make all merges in Max2021 and load this file back to Max2022. This needs to be fixed.
Yeah. Temp fix for us. Unique name for each car. Then merging. Then saving and closing 3ds max. Then reopening the scene with a merged craft car.

Vipera
Posts: 16
Joined: Wed Aug 14, 2019 8:32 pm

Re: Cannot merge cars to another 3ds max scene

Post by Vipera » Mon Sep 11, 2023 9:59 pm

dv2000 wrote:
Thu Sep 07, 2023 5:49 pm
Yeah. Temp fix for us. Unique name for each car. Then merging. Then saving and closing 3ds max. Then reopening the scene with a merged craft car.
This approach didn't work for me. After merging second rig, saving file, loading again and checking rig I had a situation with all links broken in one of the rigs. It could be depended on rig. Some of them work, some of them not.

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