Car not driving on ground level throughout some of animation

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Pepster3D
Posts: 13
Joined: Tue Sep 16, 2008 5:57 pm

Car not driving on ground level throughout some of animation

Post by Pepster3D » Fri Sep 26, 2008 5:23 pm

Hi-My car will not stay on the ground for my whole animation. I've tried increasing the rays a few times, and resimulating but that doesn't help. I have a flat ground, with one small hill in it. My car starts on the ground in frame one, then rises up and rides above the ground and then when it reaches the hill, the tires then start riding on the ground correctly, until the end of the animation. Any suggestions? I can't figure out what's going wrong. I need to solve this problem quickly but can't seem to get it right. :-(

Carl Buhre
Quality Assurance Consultant
Posts: 438
Joined: Mon Feb 25, 2008 12:59 pm
Location: Gothenburg, Sweden
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Re: Car not driving on ground level throughout some of animation

Post by Carl Buhre » Fri Sep 26, 2008 5:28 pm

Are you using a nurbs surface? In that case, make sure that the "Crv Precision Shaded" value (Maya) is high enough so that what you're seeing in the viewport is really "real".

Otherwise, do you think you can strip your scene of any sensitive assets and send it to me so I can take a look at it?

Pepster3D
Posts: 13
Joined: Tue Sep 16, 2008 5:57 pm

Re: Car not driving on ground level throughout some of animation

Post by Pepster3D » Fri Sep 26, 2008 5:46 pm

My ground is actually a quad patch that I pulled vertices on (in soft selection) to create the hill.
Let me strip my file and see how big it is. I'll send you an e-mail with it, or ftp it and send you the link. Thanks.

Carl Buhre
Quality Assurance Consultant
Posts: 438
Joined: Mon Feb 25, 2008 12:59 pm
Location: Gothenburg, Sweden
Contact:

Re: Car not driving on ground level throughout some of animation

Post by Carl Buhre » Thu Oct 02, 2008 9:40 am

Just to update this thread:

I received the scene from Pepster3D and the problem could be solved by installing the latest version of Craft Director Tools.

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