Deleting sim data, relocating the helpers

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dv2000
Posts: 34
Joined: Mon Aug 13, 2018 8:09 pm

Deleting sim data, relocating the helpers

Post by dv2000 » Sat Aug 25, 2018 6:10 pm

Hi How do you delete sim animation. The problem is we want to place craft helper in a different place and when we hit simulate it starts flying and sometimes going back to the initial place THnaks

Patrik Martin
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Re: Deleting sim data, relocating the helpers

Post by Patrik Martin » Tue Aug 28, 2018 8:49 pm

dv2000 wrote:
Sat Aug 25, 2018 6:10 pm
Hi How do you delete sim animation. The problem is we want to place craft helper in a different place and when we hit simulate it starts flying and sometimes going back to the initial place THnaks
My suggestion would be to clone the rig and then move the new clone as this would not have any keys attached to it.

If there is a need to be able to change the keys generated in 3ds Max you should hit "Convert all controllers to default PRS controller" in the "Main Preferences" of CDS
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http://www.craftanimations.com
patrik.martin-at-craftanimations.com

dv2000
Posts: 34
Joined: Mon Aug 13, 2018 8:09 pm

Re: Deleting sim data, relocating the helpers

Post by dv2000 » Thu Aug 30, 2018 8:14 pm

Thank you!

dv2000
Posts: 34
Joined: Mon Aug 13, 2018 8:09 pm

Re: Deleting sim data, relocating the helpers

Post by dv2000 » Thu Aug 30, 2018 8:18 pm

Patrik Martin wrote:
Tue Aug 28, 2018 8:49 pm
dv2000 wrote:
Sat Aug 25, 2018 6:10 pm
Hi How do you delete sim animation. The problem is we want to place craft helper in a different place and when we hit simulate it starts flying and sometimes going back to the initial place THnaks
My suggestion would be to clone the rig and then move the new clone as this would not have any keys attached to it.

If there is a need to be able to change the keys generated in 3ds Max you should hit "Convert all controllers to default PRS controller" in the "Main Preferences" of CDS
I also would like to add your software is amazing. Not sure what you are planning to come up in the future but there is a big demand for automatic animation of animals and bipeds especially walk/jump/run over surfaces ( some use neural networks to train and some use engines) similar to driving a car you have. . So if you ever can make mocap system for organic creatures that would be great since there aren't any available commercially yet.

example: https://youtu.be/Mnu1DzFzRWs?t=32s

Patrik Martin
Partner
Posts: 257
Joined: Mon Feb 25, 2008 1:07 pm
Location: Gothenburg, Sweden
Contact:

Re: Deleting sim data, relocating the helpers

Post by Patrik Martin » Tue Oct 09, 2018 10:10 pm

Thanks for the suggestions. Something that we hope to have in the future ;)
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com

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