Deleting Rig - Maya Crash
Posted: Sat Oct 08, 2011 2:49 am
Hello,
If I attempt to delete a rigged vehicle from a Maya 2009 scene Maya crashes every time without exception. I can even open a fresh scene and "import" the rig, (because I also cant reference the file as outlined in the "known issues"), then immediately attempt to delete exactly what I imported,Maya crashes. This simply has to be some kind of bug.
Moreover, without the ability to reference a file or delete a rig from a scene with the intention of re-parenting a new rig to an existing SSC, then the swapping out of rigs seems to be completely impossible.
With vehicles in the automotive industry changing yearly, the ability to swap out rigs is quite important. Without that ability I'm left with little choice but too either re-animate everything every time a vehicle changes or export the SSC and bring that into a fresh scene and parent the new rig too it. The issue with the latter strategy seems to be that the imported SCC, while functioning properly, doesn't show up in the "record" window. Therefore, the imported SSC cannot be edited in the new scene.
If anyone has any insight as to why Maya crashes with the deletion or workflow tips to easily swap rigs with the intention of re-parenting those rigs to an existing SSC I'd be excited to learn about it.
thanks
If I attempt to delete a rigged vehicle from a Maya 2009 scene Maya crashes every time without exception. I can even open a fresh scene and "import" the rig, (because I also cant reference the file as outlined in the "known issues"), then immediately attempt to delete exactly what I imported,Maya crashes. This simply has to be some kind of bug.
Moreover, without the ability to reference a file or delete a rig from a scene with the intention of re-parenting a new rig to an existing SSC, then the swapping out of rigs seems to be completely impossible.
With vehicles in the automotive industry changing yearly, the ability to swap out rigs is quite important. Without that ability I'm left with little choice but too either re-animate everything every time a vehicle changes or export the SSC and bring that into a fresh scene and parent the new rig too it. The issue with the latter strategy seems to be that the imported SCC, while functioning properly, doesn't show up in the "record" window. Therefore, the imported SSC cannot be edited in the new scene.
If anyone has any insight as to why Maya crashes with the deletion or workflow tips to easily swap rigs with the intention of re-parenting those rigs to an existing SSC I'd be excited to learn about it.
thanks