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Car rigged in my new scene
Posted: Fri Sep 09, 2011 12:15 pm
by BATPROJ
Hello,
In 1 file i have rigged a car, in the secund file i have my circuit.
In 3dsmax when i put my car in my scene, there is all objects (gravity, external force, target...) but when i open craft director studio i haven't the rigged car: no 4wheelerext...
Is it normal?
I must rigged again???
Thanks
Phil.
Re: Car rigged in my new scene
Posted: Fri Sep 09, 2011 2:14 pm
by Patrik Martin
If the file is referenced in to the second scene you need to rig it again but if the first file is merged in to the second it should work so that you do not need to rig it again. What 3d program are you using?
Re: Car rigged in my new scene
Posted: Fri Sep 09, 2011 3:31 pm
by BATPROJ
Thanks!
- 3dsmax.
- car is merged in scene file.
"it should work": after merge the car in my scene if i open the craft director studio, it recognise automatically 4wheelerext... nothing to do for recognise?
Re: Car rigged in my new scene
Posted: Fri Sep 09, 2011 4:28 pm
by Patrik Martin
BATPROJ wrote:Thanks!
- 3dsmax.
- car is merged in scene file.
"it should work": after merge the car in my scene if i open the craft director studio, it recognise automatically 4wheelerext... nothing to do for recognise?
You mean as for reference files?
Re: Car rigged in my new scene
Posted: Fri Sep 09, 2011 10:36 pm
by BATPROJ
no, merge in scene file.
Re: Car rigged in my new scene
Posted: Fri Sep 09, 2011 10:49 pm
by BATPROJ
The problem is maybe on an other way...: My car must be a .prm file? Actually the car is .max file...
If it is the problem, how can i create this file (.prm)?
Thanks.
Phil.
Re: Car rigged in my new scene
Posted: Fri Sep 09, 2011 11:01 pm
by BATPROJ
oupssss... i am sorry, i use a car file with animation key but without rigged car...
I have no problem now...
If you can answer me about .prm please...
Thanks.
Phil.
Re: Car rigged in my new scene
Posted: Mon Sep 12, 2011 9:33 am
by Patrik Martin
.prm is a way to save the rig to a file without the high-poly model.