Unrealistic physics by mistake or by design?
Posted: Tue May 31, 2011 9:56 am
Hello Craft Animations,
I represent a company specializing in high resolution renderings for printed advertising but we would like to move into the animation world soon. For this we are in need of a good car animation/rigging plugin to cater our needs.
I tried a demo version of a 4wheeler extended recently and I'm a little bit disappointed (especially after seeing the dune buggy video on youtube) in the physical capabilities and believability of a car motion. I'm not sure if it's the settings or some other problem, but the car I rigged according to the tutorials (which is really really easy) doesn't really behave like a real car.
I made a simple test with a car going over some uneven bumps to show some suspension action. The video is uploaded here:
http://www.thelooop.com/4Wheeler_BumpsTest.avi
As you can see if this would be a real car the crew would be really shaken from the bumpy ride. But on the brake nose-dive movement you see that the suspension stiffness is set properly.
I also saw a video posted here in the forums and I find it quite disturbing:
http://forum.craftanimations.com/viewto ... ?f=3&t=702
No suspension settings should allow for the crazy up-the-hill motion as visible on the video.
Also the whole idea of two modes of braking (either A.B.S or skidding) is quite strange. In reality only physical attributes (for example a strength of a traction, speed, weight etc.) should decide whether the car is skidding or braking nicely, right?
It got me thinking about the aim of this plugin. Because logically it would seem that a perfect car motion plugin would have a perfectly worked out physics. However it could be that it's not really a clever approach. Right now when an art director says that he wants the car to go quick here and then brake and stop exactly there you just need to adjust the brake power parameters and no matter how fast you go or how bumpy the road is, the car just stops always at the same spot after you start braking. In case of real physics it would always brake differently based on many factors. Real, but maybe not so directing-friendly.
So could you please clarify a little bit what is the idea behind this car animation plugin and perhaps confirm or refute my points? In other words - convince me that it is a good buy? Also would the "dune-buggy plugin" be soon for purchase?
Thanks,
David
I represent a company specializing in high resolution renderings for printed advertising but we would like to move into the animation world soon. For this we are in need of a good car animation/rigging plugin to cater our needs.
I tried a demo version of a 4wheeler extended recently and I'm a little bit disappointed (especially after seeing the dune buggy video on youtube) in the physical capabilities and believability of a car motion. I'm not sure if it's the settings or some other problem, but the car I rigged according to the tutorials (which is really really easy) doesn't really behave like a real car.
I made a simple test with a car going over some uneven bumps to show some suspension action. The video is uploaded here:
http://www.thelooop.com/4Wheeler_BumpsTest.avi
As you can see if this would be a real car the crew would be really shaken from the bumpy ride. But on the brake nose-dive movement you see that the suspension stiffness is set properly.
I also saw a video posted here in the forums and I find it quite disturbing:
http://forum.craftanimations.com/viewto ... ?f=3&t=702
No suspension settings should allow for the crazy up-the-hill motion as visible on the video.
Also the whole idea of two modes of braking (either A.B.S or skidding) is quite strange. In reality only physical attributes (for example a strength of a traction, speed, weight etc.) should decide whether the car is skidding or braking nicely, right?
It got me thinking about the aim of this plugin. Because logically it would seem that a perfect car motion plugin would have a perfectly worked out physics. However it could be that it's not really a clever approach. Right now when an art director says that he wants the car to go quick here and then brake and stop exactly there you just need to adjust the brake power parameters and no matter how fast you go or how bumpy the road is, the car just stops always at the same spot after you start braking. In case of real physics it would always brake differently based on many factors. Real, but maybe not so directing-friendly.
So could you please clarify a little bit what is the idea behind this car animation plugin and perhaps confirm or refute my points? In other words - convince me that it is a good buy? Also would the "dune-buggy plugin" be soon for purchase?
Thanks,
David