I have read this thread about the bullets final position staying parented to the gun and therefore rotating around the scene as the gun rotates > http://forum.craftanimations.com/viewto ... tion#p1176
1)Is there a workaround for that issue? I have been rigging a 'minigun' on a turret attached to 4WheelerExt rig and the problem is still there. The bullets start to rotate as i rotate my turret. My link tree is as follows:
4WheelerExt>1DRotator(horizontal)>1DRotator(vertical)>Firepower(bullet gravity linked to ground plane same as 4WheelerExt gravity).
2)Is there a way to expose your input controllers to link Pflow values to? My idea is to use the firepower/fire input to shoot out particles from the minigun or create a particle and link to the bullet object in real-time in-case there is no solution for the bullets staying parented issue, since i know that the particles can be passed to another event upon colliding with the floor.
3)Finally
![Smile :)](./images/smilies/icon_e_smile.gif)
Sorry for the long list of questions, Thanks in advance,
Ivan