Batch rendering problem in Maya 2011
Posted: Fri Jan 14, 2011 5:47 pm
Hi!
Problem with Craft Director Studio v10.1.2
There seems to be a problem with batch rendering in Maya 2011 on Windows. Both on 32 and 64 bits machines.
Using the 4-wheeler in Maya and "Render Current Frame" works. Batch render the same project does not. It exits with the "very claryfying" error message:
"QWidget: Cannot create a QWidget. Maya exited with status 1"
Googleing up that problem, support forums have come to the solotion that you have to inactivate the Craft Director Studio plugin (craftdirectortoolsadaptor_maya2011.mll) to make it work. Then you can not use the Craft Director tools. Same as curing a headake by biheading yourself.
Same thing happends if you try to Backburner animate the scene. You can not have the craftdirectortoolsadaptor_maya2011.mll line in C:\Documents and Settings\User\My Documents\maya\2011\prefs\prefspluginPrefs.mel. You have to delete that line on the rendering clients to make it work. Otherwize it will exit with the error message:
Qwidget: Cannot create a QWidget when no GUI is being used// mayabatch.exe exited with status 1
After have baked all the Craft Director driven animations and inactivated the plugin I got it to work.
Is it suppose to be this way? Seems like something is wrong here. It could be a very tidious job to convert all animations driven by the Craft Director tools to baked animations before you can render an animation.
Problem with Craft Director Studio v10.1.2
There seems to be a problem with batch rendering in Maya 2011 on Windows. Both on 32 and 64 bits machines.
Using the 4-wheeler in Maya and "Render Current Frame" works. Batch render the same project does not. It exits with the "very claryfying" error message:
"QWidget: Cannot create a QWidget. Maya exited with status 1"
Googleing up that problem, support forums have come to the solotion that you have to inactivate the Craft Director Studio plugin (craftdirectortoolsadaptor_maya2011.mll) to make it work. Then you can not use the Craft Director tools. Same as curing a headake by biheading yourself.
Same thing happends if you try to Backburner animate the scene. You can not have the craftdirectortoolsadaptor_maya2011.mll line in C:\Documents and Settings\User\My Documents\maya\2011\prefs\prefspluginPrefs.mel. You have to delete that line on the rendering clients to make it work. Otherwize it will exit with the error message:
Qwidget: Cannot create a QWidget when no GUI is being used// mayabatch.exe exited with status 1
After have baked all the Craft Director driven animations and inactivated the plugin I got it to work.
Is it suppose to be this way? Seems like something is wrong here. It could be a very tidious job to convert all animations driven by the Craft Director tools to baked animations before you can render an animation.