Craft Director Studio and Rayfire...??
Posted: Sun Nov 21, 2010 6:53 pm
hi guys....
am new here and this is my first post...i have Craft Director Studio v9.3 installed in 3dsMax 2009 64-bit....and my doubt is relatively simple...
i wanted to create a car colliding with some walls. So i animated the car using this awesome plugin without any hitch...then i created some simple box elements, fragmented them using Rayfire v1.51...after i animated the car i added the car as an Unyielding object in Rayfire and the fragmented boxes as Inactive objects...so naturally what i expect is that my car would smash through the boxes...Unfortunately nothing happened....then i animated a simple cylinder object (added in Unyielding objects) like its goin through the boxes...and it worked correctly...i wondered why my car was not able to do that... can someone tell me how to do that...
NOTE: i also noticed that my car has no keyframes...i assume that is why its not detecting inside Rayfire.....any workaround???
am new here and this is my first post...i have Craft Director Studio v9.3 installed in 3dsMax 2009 64-bit....and my doubt is relatively simple...
i wanted to create a car colliding with some walls. So i animated the car using this awesome plugin without any hitch...then i created some simple box elements, fragmented them using Rayfire v1.51...after i animated the car i added the car as an Unyielding object in Rayfire and the fragmented boxes as Inactive objects...so naturally what i expect is that my car would smash through the boxes...Unfortunately nothing happened....then i animated a simple cylinder object (added in Unyielding objects) like its goin through the boxes...and it worked correctly...i wondered why my car was not able to do that... can someone tell me how to do that...
NOTE: i also noticed that my car has no keyframes...i assume that is why its not detecting inside Rayfire.....any workaround???