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Transiting keyframes\Shake reducing
Posted: Wed Oct 20, 2010 12:10 pm
by Synoptic
Hi!
1. Is it possible to transit all the keyframes made by means of CDS from one object to another (to dummy for instance).
2. I engaged the problem of shaking camera while animating my aircraft with CDS. I reduced all the options of AirplaneExtended related to shaking\turbulence to 0, but after aircraft loop, the shakes increase rapidly. If I'm not mistaken the AirplaneFree tool doesn't have such options and after aircraft loop gives the same result.
THANKS!
Re: Transiting keyframes\Shake reducing
Posted: Wed Oct 20, 2010 12:28 pm
by Patrik Martin
Synoptic wrote:1. Is it possible to transit all the keyframes made by means of CDS from one object to another (to dummy for instance).
The keys created are ordinary keyframes so you are always able to move, copy or edit them. One thing is you wor in max you may need to convert the keyframes to PRS Controllers from the Motion tab.
Synoptic wrote:2. I engaged the problem of shaking camera while animating my aircraft with CDS. I reduced all the options of AirplaneExtended related to shaking\turbulence to 0, but after aircraft loop, the shakes increase rapidly. If I'm not mistaken the AirplaneFree tool doesn't have such options and after aircraft loop gives the same result.
We need to have a look at this, it may be a bug that needs to be corrected. But before we do, have you checked that you have not by accident connected a input for this function so you change it with the input?
Patrik
Re: Transiting keyframes\Shake reducing
Posted: Wed Oct 20, 2010 1:23 pm
by Synoptic
Which options of CDS should I check? I only adjusted my input device to go up&down left&right.
Re: Transiting keyframes\Shake reducing
Posted: Wed Oct 20, 2010 1:41 pm
by Patrik Martin
Synoptic wrote:Which options of CDS should I check? I only adjusted my input device to go up&down left&right.
Turbulance Amplitude, Shaker Amplitude, Spinner: Shake Offset Value and Spinner: Turbulance Offset Value.
Re: Transiting keyframes\Shake reducing
Posted: Thu Oct 21, 2010 11:22 am
by Synoptic
Here is the screenshot of my CDS options + grabbed viewport.
THANKS!
Re: Transiting keyframes\Shake reducing
Posted: Thu Oct 21, 2010 11:40 am
by Patrik Martin
Those parameters should work as I see it.
Is it the camera or the airplane it self that is shaking?
Re: Transiting keyframes\Shake reducing
Posted: Thu Oct 21, 2010 12:36 pm
by Synoptic
There are my cockpit model and a camera linked to Dummy, then Dummy linked to the BodyRelocatorNode of the CDS. With the options displayed on the screenshot there must not be any shaking of the camera am I right?
Is there something wrong in my construction?
Re: Transiting keyframes\Shake reducing
Posted: Thu Oct 21, 2010 12:53 pm
by Patrik Martin
Hum... you should not see any shakes at all if everything is liked to echother so there must be someting wrong here.
Are you able to send your scene so we can have a look at it?
Re: Transiting keyframes\Shake reducing
Posted: Thu Oct 21, 2010 2:06 pm
by Synoptic
Re: Transiting keyframes\Shake reducing
Posted: Thu Oct 21, 2010 2:21 pm
by Synoptic
3dsMAX 2011x64
Re: Transiting keyframes\Shake reducing
Posted: Fri Oct 22, 2010 10:46 pm
by Synoptic
I just realised that strange effect may be connected with measure of the scene. When animating the object along the spline (without any plugins) there is the same roughness of the animation! After deleting the most huge object in my scene (landscape) the movement of the object became more smooth. So I thought may be someone here could know what makes 3dsMAX suppose that the scene is too huge and describe the animation more roughly?
THANK YOU!
Re: Transiting keyframes\Shake reducing
Posted: Mon Oct 25, 2010 11:26 am
by Patrik Martin
I did test the scene however I was not able to find any good reason for the shakes. The thing is that if a camera is a child of the rig it should not shake at all since it follows that object. Strange I must say .. maybe it could be something to do with the camera's far and near clip plane to do.
Re: Transiting keyframes\Shake reducing
Posted: Mon Nov 01, 2010 10:52 am
by Synoptic
This is entirely 3dsMAX's problem. CDS doesn't has any reference to it.