Bicycle: 2Wheeler+CrawlerTrack. I need some help.
Posted: Thu Sep 16, 2010 11:11 am
Hello there,
First I'd like to say thanks for making my life so much easier!
I really like CDT, everything works straight out of the box!
The case:
However, I have a few questions regarding a Bicycle rig.
I am using the Bicycle preset, with Crawler Track instead of Geared Chain, because I want the chain to be dynamic,
also there are two additional Suspension add-ons, and a few bones building the slightly complex custom rear suspension.
The issues:
A: My chain is always hanging more than it should, it looks more like rope than a chain, now matter the settings.
I tried playing with the Displacement, Bending and Flaccidity settings, but I could not get it to behave like a real chain.
Could you give me some pointers to start from?
B: The chain is always stretching (the gaps between the links is increasing/decreasing when it should be constant =0), how can I fix that?
C: If I speed up a bit more, it becomes unstable, some of the chain links are getting stuck beneath the drive wheel.
I tried to increase the accuracy and subFrames, but with no luck.
D: Is there a smarter way of attaching the HiPoly chain to the LowPoly one?
I have to do it link by link because my chain is made up of two different links (inner and outer), so I'm using instances of both and then attaching them manually.
E: This is how the setup of the gears looks like:
This is not the rigged chain, it is only a template.
The chain is going well around the blue, yellow, and red gears, but no matter what type of wheel or in what order the gears are created, the chain doesn't go around the green one.
Sometimes when it speeds up, the chain falls the by chance, but it gets stretched instead of getting tighter.
(which in reality is support wheel, to tighten the chain and to keep it from falling off the gear).
F: I'd like to start the recording in mid air, but once I press record it sticks to the ground on the second frame, where it should fall for at least a few frames, and then bounce up a bit.
With a fresh Bicycle tool, with nothing attached to it, and with the 'Jumpy' settings it works perfectly. Is there a workaround?
Err, well, I think that's it for now.
Sorry for the long rant!
Thanks!
Milko
First I'd like to say thanks for making my life so much easier!
I really like CDT, everything works straight out of the box!
The case:
However, I have a few questions regarding a Bicycle rig.
I am using the Bicycle preset, with Crawler Track instead of Geared Chain, because I want the chain to be dynamic,
also there are two additional Suspension add-ons, and a few bones building the slightly complex custom rear suspension.
The issues:
A: My chain is always hanging more than it should, it looks more like rope than a chain, now matter the settings.
I tried playing with the Displacement, Bending and Flaccidity settings, but I could not get it to behave like a real chain.
Could you give me some pointers to start from?
B: The chain is always stretching (the gaps between the links is increasing/decreasing when it should be constant =0), how can I fix that?
C: If I speed up a bit more, it becomes unstable, some of the chain links are getting stuck beneath the drive wheel.
I tried to increase the accuracy and subFrames, but with no luck.
D: Is there a smarter way of attaching the HiPoly chain to the LowPoly one?
I have to do it link by link because my chain is made up of two different links (inner and outer), so I'm using instances of both and then attaching them manually.
E: This is how the setup of the gears looks like:
This is not the rigged chain, it is only a template.
The chain is going well around the blue, yellow, and red gears, but no matter what type of wheel or in what order the gears are created, the chain doesn't go around the green one.
Sometimes when it speeds up, the chain falls the by chance, but it gets stretched instead of getting tighter.
(which in reality is support wheel, to tighten the chain and to keep it from falling off the gear).
F: I'd like to start the recording in mid air, but once I press record it sticks to the ground on the second frame, where it should fall for at least a few frames, and then bounce up a bit.
With a fresh Bicycle tool, with nothing attached to it, and with the 'Jumpy' settings it works perfectly. Is there a workaround?
Err, well, I think that's it for now.
Sorry for the long rant!
Thanks!
Milko