SDK or mimicing results in a game
Posted: Wed Oct 15, 2008 9:36 pm
I recently discovered the Craft tools via the Autodesk Maya/max/Mudbox launch events. I'm wondering after pre-vizing the animations, etc.. is there a way to bring that same camera behavior into a game engine without baking the animations out. i.e SDK or documented algorithms?
I'm interested in using the Craft tools for both cut-scenes / baked animations and also as a camera controller in a game engine.
I'm interested in using the Craft tools for both cut-scenes / baked animations and also as a camera controller in a game engine.