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SDK or mimicing results in a game

Posted: Wed Oct 15, 2008 9:36 pm
by voxel
I recently discovered the Craft tools via the Autodesk Maya/max/Mudbox launch events. I'm wondering after pre-vizing the animations, etc.. is there a way to bring that same camera behavior into a game engine without baking the animations out. i.e SDK or documented algorithms?

I'm interested in using the Craft tools for both cut-scenes / baked animations and also as a camera controller in a game engine.

Re: SDK or mimicing results in a game

Posted: Thu Oct 16, 2008 12:43 pm
by Carl Buhre
voxel wrote:I recently discovered the Craft tools via the Autodesk Maya/max/Mudbox launch events. I'm wondering after pre-vizing the animations, etc.. is there a way to bring that same camera behavior into a game engine without baking the animations out. i.e SDK or documented algorithms?

I'm interested in using the Craft tools for both cut-scenes / baked animations and also as a camera controller in a game engine.
Hello Voxel,

Please send an e-mail to luigi.tramontana@craftanimations.com (Luigi Tramontana) regarding this.