Long Load
Posted: Sun Oct 12, 2008 12:27 am
Hi there,
I'm still on the testing phase of the crawler plug-ins for maya and am just wondering about the long load I am having each time I reload the scene, I am almost certain that it recalculates the simulation of the tracks each time I load the scene ( especially after looking at the computer's activity ). How do I go about this ?
I've got a second question; if I were to batch render my scenes on other machines that do not have these plug-ins, am I going to find any problems at all ( I havent spent alot of time with these plugins ) but yeah I was havin problem when I import it into another computer without the plugin, I had all the controllers in colourful lambert materials on top of the high poly mesh and appear in my renders - the high poly mesh is parented to these low poly lamberts. Also, is there a settings to assign em all to jsut one shader so they dont create hundreds and thousands of different lamberts - especially when I recreate my tracks and have multiple objects.
Am impressed by the capabilities after lookin at some of the demos/tutorials/manuals so far : ) keep up the good stuffs !
P.S. I see clone under 'Tools' - where can I find the manuals about this ? thanks !
I'm still on the testing phase of the crawler plug-ins for maya and am just wondering about the long load I am having each time I reload the scene, I am almost certain that it recalculates the simulation of the tracks each time I load the scene ( especially after looking at the computer's activity ). How do I go about this ?
I've got a second question; if I were to batch render my scenes on other machines that do not have these plug-ins, am I going to find any problems at all ( I havent spent alot of time with these plugins ) but yeah I was havin problem when I import it into another computer without the plugin, I had all the controllers in colourful lambert materials on top of the high poly mesh and appear in my renders - the high poly mesh is parented to these low poly lamberts. Also, is there a settings to assign em all to jsut one shader so they dont create hundreds and thousands of different lamberts - especially when I recreate my tracks and have multiple objects.
Am impressed by the capabilities after lookin at some of the demos/tutorials/manuals so far : ) keep up the good stuffs !
P.S. I see clone under 'Tools' - where can I find the manuals about this ? thanks !