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Craft Director Studio 10.1.2. x64 flying car

Posted: Fri Apr 30, 2010 10:04 am
by naik
Hi guys,

im totally new to this plugin and right now im trying out several things.

I would like to create a plane, plug a noise modifier to it in order
to use that as my ground.

After creating a 4wheeler i connect the 4wheeler_gravity_helper to my ground plane.
After pressing record, my car starts to fly around.

Is that a known bug?

Your help is greatly appreciated.

cheers

NAIK

Re: Craft Director Studio 10.1.2. x64 flying car

Posted: Tue May 04, 2010 10:40 am
by Patrik Martin
naik wrote:Hi guys,

im totally new to this plugin and right now im trying out several things.

I would like to create a plane, plug a noise modifier to it in order
to use that as my ground.

After creating a 4wheeler i connect the 4wheeler_gravity_helper to my ground plane.
After pressing record, my car starts to fly around.

Is that a known bug?

Your help is greatly appreciated.

cheers

NAIK
I believe that the solution for your problem is that you need to go to the "Ray Cast Parameters" in the parameters for the Craft 4-Wheeler Extended and turn off the "Use Fast Ray Cast".
If it then is slow, lower the value of "Ray Multiplier" as well.

Did this work for you?

Re: Craft Director Studio 10.1.2. x64 flying car

Posted: Tue May 04, 2010 10:44 am
by naik
No
After that when i press record the car doesnt move anymore.
But when i check the "Store Ground Mesh Data" its working.

Is that the right workflow for that problem?

cheers

NAIK


EDIT !!!

Okay its working without checking the Store Ground Mesh Data.
But i have to set the Ray Mutliplier to 1.
And even so, its reeeally slow

Re: Craft Director Studio 10.1.2. x64 flying car

Posted: Tue May 04, 2010 11:40 am
by Patrik Martin
Depending on how much polygons you have in the scene it will be faster/slower. If you have a big heavy ground a good thing can be to cut/copy the part on witch you are actually driving on and hide the other parts. Also hide the high-poly of the car or any other things in the scene, that slows down the real-time as well.

Re: Craft Director Studio 10.1.2. x64 flying car

Posted: Sat Jun 05, 2010 11:39 pm
by hyzf
Maybe you can do this:change 'Customize\Units Stup...\System Unit Setup\System Unit Setup\1Unit=1.0 Inches' in 3ds max.

Re: Craft Director Studio 10.1.2. x64 flying car

Posted: Fri Jun 24, 2011 8:19 pm
by tweenish
hyzf,

Based on the testing I have run this morning you are on the right track...I will post up an image of where this is getting me once I feel better about it.