Vehicles and simulations
Posted: Sun Feb 28, 2010 6:00 pm
I was doing some R&D on PhysX and found some strange behaviour that you might be able to help me with.
I have a 4-wheel extended and I have a box litterd with debris. To simulate the debris being moved by the vehicle I have made a copy of the wheels, deleted the holes and capped them so that they are cylinders (convex) Now When I add them to the PhysX simulation they get a X-form assigned that result in their size increasing by 100% and they don't effect the rest of the objects in the scene.
Do you have any clue as to why I get the LinkedX-form and the scale change?
I have a 4-wheel extended and I have a box litterd with debris. To simulate the debris being moved by the vehicle I have made a copy of the wheels, deleted the holes and capped them so that they are cylinders (convex) Now When I add them to the PhysX simulation they get a X-form assigned that result in their size increasing by 100% and they don't effect the rest of the objects in the scene.
Do you have any clue as to why I get the LinkedX-form and the scale change?