Hi there Manny.
First I will cover Max, then Maya.
This is more tricky than is explained in the video, true true. As you mention, the reason being that Vray does not have an equivalent of FOV. It is very unfortunate that Max does not allow for the focal length to be wired and therefore it is a bit more difficult, but not horribly difficult
In maya it is a little simpler (see below).
MAX:
Ok, so here is the solution you seek:
In the wire parameter dialog you get the Craft camera to push the FOV into the V-Ray camera, but you wire the FOV to "focal length" instead. Now here comes the "tricky" part. You must write the focal length as a function of the FOV. This is the function per se.
[focal length] = [film gate]/(2*tan(0.5*FOV))
[Film gate] is a constant which you find in the V-ray camera dialog (it is the dimension of the "actual" film, which most often is 36mm).
Now, if [film gate] is 36,
you would think you are to write the following on the V-ray focal length side:
36/(2*tan(0.5*FOV))
However, Max is doing some funky conversions behind the scenes. You see, in max tan() wants DEGREES???, but FOV is c o n v e r t e d to radians for some inexplicable reason, so this is the formula you need, hehe.
36.0/(2.0*tan(0.5*FOV*180.0/3.1415))
Just copy it and paste it into the "focal length" expression field on the v-ray camera side in the "wire parameters" dialog.
Hope this solves your problem.
MAYA:
In maya you need to use expressions.
So:
1. Select the camera shape of the craft camera from which you wish to copy to the vray camera
2. open the attribute editor and right-click on the focal length.
3. select Create New Expression...
4. Copy the text in "Selected object and attribute" ([cameraname].focalLength)
5. Select the vray camera shape.
6. in the attribute editor you right-click on the "Focal Length" parameter in "Extra VRay Attributes"
7. select Create New Expression...
8. in the expression field you now paste the text you copied and put an equals sign on the very left side of the pasted text.
9. Then copy the text in "Selected object and attribute" ([VRayCameraname].vrayCameraPhysicalFocalLength)
Now it should say [VRayCameraname].vrayCameraPhysicalFocalLength = [cameraname].focalLength
10. Click on "Create". Now the VRay camera's focal length should change to the exact same value you have as focal length in the Craft Camera.
Good luck.
// Luigi Tramontana