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4 wheels problem Cinema 4D

Posted: Fri Nov 13, 2009 2:06 pm
by freak78
Hello Craft Team,
I have Cinema 4D and 4Wheeler Free. The Wheels go to the half in the Ground ? The Problem is the Scaletool from Cinema 4D.
Image Image

Scaled in the "Koordinate" on right Side is this ok ! Scaled with the Scaletool is the Problem avaiable.

Please Help.

Re: 4 wheels problem Cinema 4D

Posted: Fri Nov 13, 2009 2:14 pm
by Carl Buhre
GravityDirectionMesh needs to be a child of your ground object and the ground object must be Editable (Hotkey: C).

Re: 4 wheels problem Cinema 4D

Posted: Fri Nov 13, 2009 3:33 pm
by freak78
Carl Buhre wrote:GravityDirectionMesh needs to be a child of your ground object and the ground object must be Editable (Hotkey: C).
The Problem is the Scaletool from Cinema 4D. When i Scale the CraftCar-Mesh with the Scaletool go the wheels to half in the Ground (GravityDirectionMesh->ConvertetGround).

When i Scale per Hand in the right Side under the Objektlist-->Koordinate is no Problem.

Re: 4 wheels problem Cinema 4D

Posted: Fri Nov 13, 2009 3:42 pm
by Carl Buhre
You have to use the Object Tool when you scale, otherwise you're just scaling the dummy mesh data, not the transform. See the attached picture to this post.

Re: 4 wheels problem Cinema 4D

Posted: Fri Nov 13, 2009 3:56 pm
by freak78
Thanks !
This is it !!!

Re: 4 wheels problem Cinema 4D

Posted: Sun Nov 15, 2009 5:21 pm
by gcpdesign
Similar problem

All is made by rules, but the car fails in the ground. Why?


Image

Re: 4 wheels problem Cinema 4D

Posted: Mon Nov 16, 2009 3:29 pm
by Carl Buhre
gcpdesign wrote:Similar problem

All is made by rules, but the car fails in the ground. Why?
http://forum.craftanimations.com/viewto ... ?f=2&t=626