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Car is falling through the ground plane ?

Posted: Wed Jun 17, 2009 7:00 pm
by brox
Hello,

I do have a street, done in 3dsmax and the object is an Edit Poly.
I double checked the geometry, and it's a perfect mesh, all in quads, no gaps, no hidden vertices or anything else.

When I want to use that edit poly mesh as my groundplane, and I link the arrow from the 4wheeler to it, the car is sinking through the ground-plane.

what's the problem ?

thx

Re: Car is falling through the ground plane ?

Posted: Thu Jun 18, 2009 10:01 am
by Carl Buhre
Are your normals pointing in the right direction? On the plane I mean. Try flipping the plane and see if it helps.