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Tiny stutter/jerkiness

Posted: Fri Jul 28, 2023 10:56 pm
by dv2000
Hi,
If i simulate a car driving then go to the middle of that simulation, for example, and start simulating again from the middle the simulations 1 and 2 will have a very suddle stutter. It is barely noticeable but still noticeable when simulations 1 and 2 meet.

Re: Tiny stutter/jerkiness

Posted: Fri Aug 11, 2023 12:56 am
by Vipera
When you make your simulations make sure simulated object is not far way from origin of coordinates 0,0,0. Otherwise you will have some jerkiness in animations.

Re: Tiny stutter/jerkiness

Posted: Fri Aug 11, 2023 11:33 pm
by Patrik Martin
Vipera wrote:
Fri Aug 11, 2023 12:56 am
When you make your simulations make sure simulated object is not far way from origin of coordinates 0,0,0. Otherwise you will have some jerkiness in animations.
Ok thank you for letting us know. We will test it out.

Re: Tiny stutter/jerkiness

Posted: Thu Sep 07, 2023 5:52 pm
by dv2000
Vipera wrote:
Fri Aug 11, 2023 12:56 am
When you make your simulations make sure simulated object is not far way from origin of coordinates 0,0,0. Otherwise you will have some jerkiness in animations.
Maybe 3ds max precision values get worse farther away you go from 0,0,0. Unfortunately we have a terrain 5 miles and we have to use system units in inches since most models sold are in inches

Re: Tiny stutter/jerkiness

Posted: Mon Sep 11, 2023 9:50 pm
by Vipera
I have similar problems. What I do, I link terrain and all objects in the scene to master Point helper or Dummy. And for each scene I move this master point object such way that my scene on terrain was about origin of coordinates 0,0,0. Then I animate CA vehicles on terrain. CA vehicles are not linked to master point object. If I have a few scenes in different locations on terrain, I also have few point helpers for each scene which are markers where I need to move my master Pont helper to keep each scene around 0,0,0. And I just hide/unhide layers with CA vehicles for each scene. I hope my description is clear.