Known issues

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Carl Buhre
Quality Assurance Manager
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Joined: Mon Feb 25, 2008 12:59 pm
Location: Gothenburg, Sweden
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Known issues

Post by Carl Buhre » Mon Feb 25, 2008 2:18 pm

Please make sure that you have the latest version of Craft Director Studio installed!
Download the latest Craft Director Studio bundle directly using these URLs:
Windows: http://www.craftanimations.com/tasks/si ... Studio.exe
OS X: http://www.craftanimations.com/tasks/si ... io_Mac.zip
These known issues are for the version released 2009-11-12.


Craft Director Studio - General
Input data isn't saved when working with Reference files:
Problem: (All Maya versions) When using Reference files in Maya the input data recorded is only available while you're working with a scene. If you save the scene and open another scene or close Maya that input data is gone forever which will result in that you're unable to use Resimulate.

Workaround: (All Maya versions) For now it is probably better to use Import instead of Reference files for the rigged vehicle. This is a problem we're hoping to fix as soon as possible.


Craft 4-Wheeler Extended
Vehicle jumps back to original position and fall into space when trying to change the ground object 4WE is parented to (Hasn't been confirmed in Craft Director Studio):
Problem: (All Maya versions) Record Craft 4-Wheeler Extended with the GravityDirectionMesh linked/parented to one ground mesh and then move the vehicle to a new ground mesh by first unlinking/unparenting the GravityDirectionMesh, move the vehicle to the new position and then link/parent the GravityDirectionMesh (without moving it) to the new surface. This will cause the vehicle to jump back into its original position.

Problem: (All 3ds MAX versions) Open a scene with a 4-Wheeler Extended with the GravityDirectionMesh linked/parented to one ground mesh that has animation recorded previously. First unlink/unparent the GravityDirectionMesh, move the vehicle to the new position and then link/parent the GravityDirectionMesh (without moving it) to the new surface. This will cause the vehicle to jump back into its original position.

Workaround: (All 3ds MAX versions and all Maya versions) Move the GravityDirectionMesh so that it's under the vehicle on the new surface before you press Record.

Vehicle is flying (floating) around when recording:
Problem: (All versions) The 4-Wheeler Extended is scaled much larger or smaller then it's original size and the GravityDirectionMesh linked/parented to one ground mesh. This will cause the vehicle to fly(float) away from the ground mesh.

Workaround: (All versions) Go in to the configure for the Craft 4-Wheeler Extended and uncheck the "Use Fast Ray Cast" in "Ray Cast Parameters". If the recording is then slow, lower the "Ray Multiplier-value" as well.

Craft CrawlerTracks
The tracks can't interact with NURBS surfaces:
Problem: (All Maya versions) Create a Craft CrawlerTracks rig with at least two wheels and parent CrawlerTracks_01_GravityDirection to a NURBS surface. Press either Record and the track will go straight through the NURBS surface.

Workaround: (All Maya versions) For now Craft CrawlerTracks isn't compatible with NURBS surfaces in Maya. This is a problem we hope to solve as soon as possible. In the meantime we recommend using a polygon surface instead.

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