but when i want to resimulate the tracks after i drove around, the tracks get launched in the air in the first 2 or 3 frames,
looks quite funny though, like a small rubberband
![Laughing :lol:](./images/smilies/icon_lol.gif)
anyways, is there a way to fix the launching?
One thing I'm sort of noticing from your screenshot is that you didn't leave much gap for the tracks. When you create the wheels for Craft CrawlerTracks, you should try to make them smaller than the wheels that are driving them. Try to give them the diameter of the wheel that's driving it, minus the height of CrawlerTracks_01_TemplateStep, preferably even smaller so that there's some play.jojo wrote:thanks ill go try that.
btw, are there any other tricks to stabilize crawler tracks even more?
Doh!Carl Buhre wrote:you should try to make them smaller than the wheels that are driving them. Try to give them the diameter of the wheel that's driving it, minus the height of CrawlerTracks_01_TemplateStep, preferably even smaller so that there's some play.
You might be able to "fake it" by manually keyframing the chassis relocator of Craft Crawler. Key frame it so that it looks like the tank is jumping, then resimulate just the tracks to get their new movement. I can't swear this will work though as I haven't tried it myself.jojo wrote:Doh!Carl Buhre wrote:you should try to make them smaller than the wheels that are driving them. Try to give them the diameter of the wheel that's driving it, minus the height of CrawlerTracks_01_TemplateStep, preferably even smaller so that there's some play.
working like a charm now!
btw, i want the tank to go over a sharp edge of a hill, is it possible to let the tank tracks partially come loose of the ground, and then pivot down hill?
(like the Leclerc tank does in this movie http://www.youtube.com/watch?v=xj4jGgQCuFw)
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