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4 wheeler body scaling issue

Posted: Wed Jan 07, 2009 6:50 pm
by cdunwald
Just wondering if anyone else has this problem...

If I scale the body of the 4 wheeler at all, once I hit record it snaps back to the default size and moves the wheels with it (very annoying) If I just move the wheels to where I need them and don't bother with scaling the body mesh then it doesn't do it.

Any suggestions are appreciated.

thx

* I'm using 3ds max btw if that makes any difference

Re: 4 wheeler body scaling issue

Posted: Wed Jan 07, 2009 8:36 pm
by Luigi Tramontana
Try installing the latest 4wext in this thread. Then you will also probably get the answer.
http://forum.craftanimations.com/viewto ... ?f=2&t=148

// Luigi TA