Serious Issue? 4-Wheeler Extended
Posted: Sun Jun 15, 2008 11:21 am
Hello
I have been a rendering * for about 3 years and recently it became necessary for me to learn animation. One of the most common things I did was render realistic cars in motion. I had been adviced to take a look at your tools to make my life easier but quickly came to a craching stop. I find our studio rigs overwhelming and far more complicated than the craft ones, but that is not the issue of course, nor the fact that the animation looks like a 10 year old pc simulation at default setting.
My BIGGEST concern in this tool is that before I even started to tweak anything I couldn't find the rig object assigned to the breaks and their surrounding bits and pieces. Which made me STOP instantly. No matter how good the simulation could be, without breaks etc turing WITH the wheels i.e. side to side NOT around, I would say the plugin is pretty much useless for realistic car productions, at least anywhere one could see the wheels at a reasonable distance.
I think this is a fantastic idea i.e. using a simulator to animate but assuming the above is correct (no brake rig) It is useless for me and is thus overpriced. The price could easily be justified, if we could use it in production with realistic cars.
Hopefully there is some missing setting which I didn't see but at the moment I have to spend countless out-of-work hours learning how to animate cars and I am exhausted. A high quality simulator would be an obvious purchase for me.
Regards
Marcus
I have been a rendering * for about 3 years and recently it became necessary for me to learn animation. One of the most common things I did was render realistic cars in motion. I had been adviced to take a look at your tools to make my life easier but quickly came to a craching stop. I find our studio rigs overwhelming and far more complicated than the craft ones, but that is not the issue of course, nor the fact that the animation looks like a 10 year old pc simulation at default setting.
My BIGGEST concern in this tool is that before I even started to tweak anything I couldn't find the rig object assigned to the breaks and their surrounding bits and pieces. Which made me STOP instantly. No matter how good the simulation could be, without breaks etc turing WITH the wheels i.e. side to side NOT around, I would say the plugin is pretty much useless for realistic car productions, at least anywhere one could see the wheels at a reasonable distance.
I think this is a fantastic idea i.e. using a simulator to animate but assuming the above is correct (no brake rig) It is useless for me and is thus overpriced. The price could easily be justified, if we could use it in production with realistic cars.
Hopefully there is some missing setting which I didn't see but at the moment I have to spend countless out-of-work hours learning how to animate cars and I am exhausted. A high quality simulator would be an obvious purchase for me.
Regards
Marcus