Improvements for craft anim
Posted: Fri Dec 20, 2019 5:25 pm
I have two suggestions:
1. Please improve jump mode. Even tweaking suspension and max wheel ext still doesn't cut it. Car fly forward too much especially small cars. Just add a setting how fast cars fall to the ground once they are airborne (please see madcar 3 and their jump mode).
2. Please create DRIVE MODE. Basically in heavy scenes we cannot just drive a car. Everything is too slow. With drive mode on everything gets isolated except craft dummy car/cars and certain objects (terrain, obstacles, other cars that I manually add as DRIVE MODE objects) That way we can quickly simulate, turn off a drive mode and back to a regular scene. Currently we manually have to hide, unhide to simulate quicker. Too much wasted time.
1. Please improve jump mode. Even tweaking suspension and max wheel ext still doesn't cut it. Car fly forward too much especially small cars. Just add a setting how fast cars fall to the ground once they are airborne (please see madcar 3 and their jump mode).
2. Please create DRIVE MODE. Basically in heavy scenes we cannot just drive a car. Everything is too slow. With drive mode on everything gets isolated except craft dummy car/cars and certain objects (terrain, obstacles, other cars that I manually add as DRIVE MODE objects) That way we can quickly simulate, turn off a drive mode and back to a regular scene. Currently we manually have to hide, unhide to simulate quicker. Too much wasted time.