Problem with overlapping mesh ground

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dv2000
Posts: 105
Joined: Mon Aug 13, 2018 8:09 pm

Problem with overlapping mesh ground

Post by dv2000 » Mon Nov 19, 2018 7:23 pm

Hi we have tram tracks above a flat ground. All is a part of one mesh. Your system ignores train tracks above and wheels still touch the bottom main plain, When big mail plain is deleted only then it detects train tracks. Not sure if it is a bug,

the scene link
https://we.tl/t-tRAhS3eRpJ
wheel go through tram tracks
Last edited by dv2000 on Mon Nov 19, 2018 7:24 pm, edited 1 time in total.

Patrik Martin
Partner
Posts: 416
Joined: Mon Feb 25, 2008 1:07 pm
Location: Gothenburg, Sweden
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Re: Problem with overlapping mesh ground

Post by Patrik Martin » Wed Nov 21, 2018 12:30 am

Hi dv2000,

I tested the scene and I can not find any problems with it. Are you able to make a recording with the issue and send?

Also, take note that the 4-Wheeler Extended simulates tyre pressure and might therefor look like it is under the ground. It might be that you need to turn that off.

//Patrik
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com

dv2000
Posts: 105
Joined: Mon Aug 13, 2018 8:09 pm

Re: Problem with overlapping mesh ground

Post by dv2000 » Wed Nov 21, 2018 6:02 pm

Thanks I Will send another scene shortly.

heavy scene problems (unfortunately cannot make it simple. even isolation does not help)

If one car is recorded and I have another car chasing it. After the second car is recorded it ends up in front of a chased car. Not sure if CPU just cannot create keys fast enough and what I saw while recording at the end does not match to a final result as far as timing.

Patrik Martin
Partner
Posts: 416
Joined: Mon Feb 25, 2008 1:07 pm
Location: Gothenburg, Sweden
Contact:

Re: Problem with overlapping mesh ground

Post by Patrik Martin » Mon Nov 26, 2018 11:38 am

Thanks I Will send another scene shortly.
dv2000 wrote:
Wed Nov 21, 2018 6:02 pm
heavy scene problems (unfortunately cannot make it simple. even isolation does not help)

If one car is recorded and I have another car chasing it. After the second car is recorded it ends up in front of a chased car. Not sure if CPU just cannot create keys fast enough and what I saw while recording at the end does not match to a final result as far as timing.
The same happens if you run resimulation? Again, share the scene and I can have a look.
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com

dv2000
Posts: 105
Joined: Mon Aug 13, 2018 8:09 pm

Re: Problem with overlapping mesh ground

Post by dv2000 » Mon Dec 03, 2018 7:48 pm

Patrik Martin wrote:
Mon Nov 26, 2018 11:38 am
Thanks I Will send another scene shortly.
dv2000 wrote:
Wed Nov 21, 2018 6:02 pm
heavy scene problems (unfortunately cannot make it simple. even isolation does not help)

If one car is recorded and I have another car chasing it. After the second car is recorded it ends up in front of a chased car. Not sure if CPU just cannot create keys fast enough and what I saw while recording at the end does not match to a final result as far as timing.
The same happens if you run resimulation? Again, share the scene and I can have a look.
Hi Patrik,
here is the scene link https://we.tl/t-BJevbouLLg

sometimes it works sometimes car just goes through the hills. You can see in the example it goes through the hills. If you detach the bottom plane then car will see hills. If you reattach the bottom plane car will see only the plane and not hills. Thanks

dv2000
Posts: 105
Joined: Mon Aug 13, 2018 8:09 pm

Re: Problem with overlapping mesh ground

Post by dv2000 » Wed Dec 19, 2018 11:25 pm

Patrik Martin wrote:
Mon Nov 26, 2018 11:38 am
Thanks I Will send another scene shortly.
dv2000 wrote:
Wed Nov 21, 2018 6:02 pm
heavy scene problems (unfortunately cannot make it simple. even isolation does not help)

If one car is recorded and I have another car chasing it. After the second car is recorded it ends up in front of a chased car. Not sure if CPU just cannot create keys fast enough and what I saw while recording at the end does not match to a final result as far as timing.
The same happens if you run resimulation? Again, share the scene and I can have a look.
Hi Were you able to test the bug with the link in the post above?

Patrik Martin
Partner
Posts: 416
Joined: Mon Feb 25, 2008 1:07 pm
Location: Gothenburg, Sweden
Contact:

Re: Problem with overlapping mesh ground

Post by Patrik Martin » Fri Dec 21, 2018 10:38 am

dv2000 wrote:
Wed Dec 19, 2018 11:25 pm
Hi Were you able to test the bug with the link in the post above?
Tried just now, however it seems like the download is now gone. Can you upload again? Thanks
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com

dv2000
Posts: 105
Joined: Mon Aug 13, 2018 8:09 pm

Re: Problem with overlapping mesh ground

Post by dv2000 » Fri Feb 01, 2019 6:57 pm

Patrik Martin wrote:
Fri Dec 21, 2018 10:38 am
dv2000 wrote:
Wed Dec 19, 2018 11:25 pm
Hi Were you able to test the bug with the link in the post above?
Tried just now, however it seems like the download is now gone. Can you upload again? Thanks
Sorry Idont have this file anymore. It seems that a lot of problems with cars falling through mesh after mesh objects are merged can be fixed with reset Xform

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