Resimulate not working for 4W-ext on dyn grnd
Posted: Thu Dec 04, 2008 8:50 am
I just did an animation featuring a bunch of ocean based robots. I found the easiest yet nicest way to make the ocean surface was using maya coeans, but it makes them by displacing nurbs planes. The built-in maya buoy system kinda sucks so I decided to animate the robots using cdt and developed a script to bake any patch of a maya ocean into (an automatically animated blendshape) poly grid suitable for cdt to collide with (as well as other software like realflow). Although it works fairly decently when recording, if i try to resimulate it (which was often since some of the robots needed to sit in one place on the ocean surface) it only looks at the shape of the ocean surface at the first frame of simulation. As the ocean deforms further the vehicle just sits there.