Newbie Question
Posted: Tue Sep 10, 2013 6:19 pm
Hi,
So I've just about got to grips with the normal work flows, so path follow and direct input control, but i wondering if I can mix this tool with standard key frame animation.
So what I'm trying to do is animate a high speed lane change, so the car would be going about 80 mph and need to narrowly avoid an oncoming car.
I'd like to be able to hand get the rough motion so the path the car takes and home roughly how long the rear end skids out, but then have the tool simulate the physics so that I don't have to hand keep the body roll or the weight shifts if that makes sense.
It might be that I just need to use a path, but if i do I haven't worked out how to set up the car to travel at the speed I want it to go at so that it keeps up with the target mesh, so follows the path really closely (basically I really want the arc of action to be dictated by me but have the physics be solved correctly to accommodate it)
how would you guys go about this?
So I've just about got to grips with the normal work flows, so path follow and direct input control, but i wondering if I can mix this tool with standard key frame animation.
So what I'm trying to do is animate a high speed lane change, so the car would be going about 80 mph and need to narrowly avoid an oncoming car.
I'd like to be able to hand get the rough motion so the path the car takes and home roughly how long the rear end skids out, but then have the tool simulate the physics so that I don't have to hand keep the body roll or the weight shifts if that makes sense.
It might be that I just need to use a path, but if i do I haven't worked out how to set up the car to travel at the speed I want it to go at so that it keeps up with the target mesh, so follows the path really closely (basically I really want the arc of action to be dictated by me but have the physics be solved correctly to accommodate it)
how would you guys go about this?