I was looking to purchase Airplane Extended to use in a project for my studio but it appears this will be a show-stopper. Is there any way to have the rigging working correctly for variable wing geometry aircraft like the F-111, F-14 Tomcat etc?
Also, we're exporting animations out of Max into Unity - do you guys have any recommendations for that setup? We generally have to rotate everything 90 degrees of the x axis before export to get around Unity's daft co-ordinates. I imagine rotating the Airplane dummy would result in some pretty crazy behavior?
Appreciate any help on this!
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