I am trying to animate my tank with craft rather then doing it by hand. Things were going good until animating began. I create the tracks and all is good. As soon as I record my shot. I now see I have thousands of tracks on top of one another which is causing my whole file to lag. This is making it impossible to work with.
Am I doing something wrong or is this normal for craft to do?
Thousands of crawler tracks
Forum rules
We only allow posts that
If these rules are not met you are most likely going to be banned.
Please Note:
We only allow posts that
- Is in English
- Is related to our tools and the programs they support.
If these rules are not met you are most likely going to be banned.
Please Note:
- New users will have their posts reviewed before being publicly available for other to see.
Re: Thousands of crawler tracks
So after taking a closer look It seems to only happen with my Vray proxy scene. Could the vray proxy do something to cause this? And no, none of the craft is proxied out, just my base mesh.
-
- Partner
- Posts: 416
- Joined: Mon Feb 25, 2008 1:07 pm
- Location: Gothenburg, Sweden
- Contact:
Re: Thousands of crawler tracks
We know that there is a problem with that tracks that is causing it to get instances of tracks, but not thousands.
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
Who is online
Users browsing this forum: No registered users and 31 guests