4WheelerExt- Rotate/Translate Entire Animation

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DizyDevil
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Joined: Thu Oct 02, 2008 7:33 pm

4WheelerExt- Rotate/Translate Entire Animation

Post by DizyDevil » Thu Oct 02, 2008 7:52 pm

I have a 4WheelerExt and I've created a nice animation for it. The only problem is that I need the vehicle's final frame needs to occur in a certain, precise spot. I'd like to translate/rotate the entire animation (all keyframes) so that the vehicle ends exactly where it needs to be. Is this possible? If so, please descibe how it could be accomplished. Thanks!

Carl Buhre
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Re: 4WheelerExt- Rotate/Translate Entire Animation

Post by Carl Buhre » Fri Oct 03, 2008 11:38 am

DizyDevil wrote:I have a 4WheelerExt and I've created a nice animation for it. The only problem is that I need the vehicle's final frame needs to occur in a certain, precise spot. I'd like to translate/rotate the entire animation (all keyframes) so that the vehicle ends exactly where it needs to be. Is this possible? If so, please describe how it could be accomplished. Thanks!
In 3ds MAX, you can use the feature called "Unplug all objects" to convert all the key frames into regular ones, and then you can move the animation as you would have before, to create an offset for it.

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Luigi Tramontana
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Re: 4WheelerExt- Rotate/Translate Entire Animation

Post by Luigi Tramontana » Wed Oct 08, 2008 3:26 pm

You may also enter Preferences in the Main menu and press the "convert all to prs" button.
Then to arrive at a certain spot in a certain frame you may as mentioned select all keys in the graph editor (just make sure you have all 4WExt objects selected) and simply move them, or you may also scale the keys to make the car go a little faster/slower.

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