creating a path animation

Got questions, comments and/or feedback regarding Craft Director Studio? Post them here.
Forum rules
We only allow posts that
  • Is in English
  • Is related to our tools and the programs they support.

If these rules are not met you are most likely going to be banned.

Please Note:
  • New users will have their posts reviewed before being publicly available for other to see.
Post Reply
Vold3morT
Posts: 2
Joined: Sat Jan 11, 2020 11:31 pm

creating a path animation

Post by Vold3morT » Sat Jan 11, 2020 11:48 pm

hello guys,i am trying to make a path follow animation for a car in 3ds max..i tried making a CV curve and adding it as the path constraint but the car doesn't follow the target mesh properly because the car is slower than the target mesh speed..also in the corners car tends to move away from the road even though CV curve is inside the path and linked the ground to the GravityDirectionMesh..this might sound stupid but I'm new to craft director and i would really appreciate if you could tell me how to fix this or direct me to some sources..thanks in advance :) :)

Patrik Martin
Partner
Posts: 416
Joined: Mon Feb 25, 2008 1:07 pm
Location: Gothenburg, Sweden
Contact:

Re: creating a path animation

Post by Patrik Martin » Mon Jan 13, 2020 9:29 am

Hi Vold3morT,
Vold3morT wrote:
Sat Jan 11, 2020 11:48 pm
hello guys,i am trying to make a path follow animation for a car in 3ds max..i tried making a CV curve and adding it as the path constraint but the car doesn't follow the target mesh properly because the car is slower than the target mesh speed..
You need to raise the "Gas Pedal Maximun (Forw/Backword) of the input properties to a higher value in order for the 4-Wheeler to catch the TargetMesh.
Vold3morT wrote:
Sat Jan 11, 2020 11:48 pm
also in the corners car tends to move away from the road even though CV curve is inside the path and linked the ground to the GravityDirectionMesh..this might sound stupid but I'm new to craft director and i would really appreciate if you could tell me how to fix this or direct me to some sources..thanks in advance :) :)
With autonomous mode the 4-Wheeler is always trying to catch the TargetMesh and does not know where the TargetMesh has been. So if the 4-Wheeler falls behind it will cut the corners and not follow it's trail. Keep in mind that you might need to compensate the curve slightly in corners to compensate.
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com

Vold3morT
Posts: 2
Joined: Sat Jan 11, 2020 11:31 pm

Re: creating a path animation

Post by Vold3morT » Mon Jan 13, 2020 9:43 am

"Keep in mind that you might need to compensate the curve slightly in corners to compensate"
can you explain this please..i don't fully understand it..thanks for replying

Patrik Martin
Partner
Posts: 416
Joined: Mon Feb 25, 2008 1:07 pm
Location: Gothenburg, Sweden
Contact:

Re: creating a path animation

Post by Patrik Martin » Mon Jan 13, 2020 11:59 am

Patrik Martin wrote:
Mon Jan 13, 2020 9:29 am
If you have the speed you desire but the 4-Wheeler Extendedd
If you have the speed you desire but the 4-Wheeler Extended cut the corners slightly to much then you would need to adjust the curve to compensate making the target mesh take a wider path. Does this make it a bit more clear?
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com

Post Reply

Who is online

Users browsing this forum: No registered users and 33 guests