gravel shake general prop vs input prop

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dv2000
Posts: 105
Joined: Mon Aug 13, 2018 8:09 pm

gravel shake general prop vs input prop

Post by dv2000 » Sun Dec 02, 2018 11:49 pm

hi is there any difference between gravel roughness and gravel shake amplitude. For some reason they almsot do the same and located in different folders general prop and input prop Thanks

Patrik Martin
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Re: gravel shake general prop vs input prop

Post by Patrik Martin » Fri Dec 07, 2018 12:54 pm

So, yes they are creating the same effect.

There is two ways of applying gravel shake effect to the rig.
  1. By adding a value to "Gravel Shake Offset Value" under "General Parameters" or
  2. By using an input device
  3. (or in conbination)
Gravel shake just now = Gravel Shake Offset Value + Gravel Shake Amplitude
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Strout
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Re: gravel shake general prop vs input prop

Post by Strout » Mon Dec 17, 2018 12:19 pm

Which one of those two ways do you recommend, Patrik? Or is it all the same?

Patrik Martin
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Re: gravel shake general prop vs input prop

Post by Patrik Martin » Fri Dec 21, 2018 10:36 am

Strout wrote:
Mon Dec 17, 2018 12:19 pm
Which one of those two ways do you recommend, Patrik? Or is it all the same?
It depends. First of all in either case I would always have a small value on the "Gravel Shake Offset Value" under "General Parameters" depending on what fits my animation on the intended terrain I drive on. However, if you are to drive on different surfaces (shade differently) in the same animation you might what to use an input to apply more shake in parts of your animation.
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