Lunar Rover (Again)

Got questions, comments and/or feedback regarding Craft Director Studio? Post them here.
Forum rules
We only allow posts that
  • Is in English
  • Is related to our tools and the programs they support.

If these rules are not met you are most likely going to be banned.

Please Note:
  • New users will have their posts reviewed before being publicly available for other to see.
Post Reply
Enigma229
Posts: 81
Joined: Sun Nov 30, 2008 8:51 pm

Lunar Rover (Again)

Post by Enigma229 » Fri Jan 06, 2012 3:42 pm

About a year ago I asked a question about how to rig a lunar rover. Well, I am back at it, this time with a new model. Attached is a screenshot of the rover and the red arrows point to where the suspension would be (I guess).

NOTE: This rover does not have the ability to turn (only go forward and back.

Image

Enigma229
Posts: 81
Joined: Sun Nov 30, 2008 8:51 pm

Re: Lunar Rover (Again)

Post by Enigma229 » Mon Jan 09, 2012 11:06 pm

I figured it out. Or enough so that the joints move with the terrain.

adamk
Posts: 4
Joined: Mon Apr 09, 2012 12:41 pm

Re: Lunar Rover (Again)

Post by adamk » Mon Apr 09, 2012 1:52 pm

It is better to rig it by scripting. It's give better output Don’t use joint in it.
-------------------------------------------------------------------------
Adam K - The Animationspot - A leading Animation Company in USA. For more information visit our website.

Post Reply

Who is online

Users browsing this forum: No registered users and 31 guests