Lunar Rover (Again)

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Enigma229
Posts: 81
Joined: Sun Nov 30, 2008 8:51 pm

Lunar Rover (Again)

Post by Enigma229 » Fri Jan 06, 2012 3:42 pm

About a year ago I asked a question about how to rig a lunar rover. Well, I am back at it, this time with a new model. Attached is a screenshot of the rover and the red arrows point to where the suspension would be (I guess).

NOTE: This rover does not have the ability to turn (only go forward and back.

Image

Enigma229
Posts: 81
Joined: Sun Nov 30, 2008 8:51 pm

Re: Lunar Rover (Again)

Post by Enigma229 » Mon Jan 09, 2012 11:06 pm

I figured it out. Or enough so that the joints move with the terrain.

adamk
Posts: 4
Joined: Mon Apr 09, 2012 12:41 pm

Re: Lunar Rover (Again)

Post by adamk » Mon Apr 09, 2012 1:52 pm

It is better to rig it by scripting. It's give better output Don’t use joint in it.
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